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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

 
 
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Old 11-12-2012, 12:58 PM
Fatt_Shade Fatt_Shade is offline
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Join Date: Nov 2010
Location: Serbia
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@blacklegionary
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My point? Well, the OP state that the no-loss community ruin his gaming experience, so I want to explain a bit. First, in AP playing no loss is almost a must to progress at least in early game. This wasn't just for fun or challenging, it's a requirement. And this was when people talking so much about no-loss game. Also running back and forth between island to replenish troops is no fun. So the no-loss concept was somehow forced on us.
I must agree here. On start you have no gold for army, no skills/items to help you, no spells or any unit choice, so players are somehow forced to save that little they have (maybe not no-loss, but to struggle to save as much as possible). But after first visit to some shop with strong unit, or good supporting unit choice no-loss come easy and thought of loosing units just come low on list. If there are battle that took to long to revive fallen troops then it might get frustrating, but normally any battle when you know what you`re doing takes less then 5 turns, it`s not much of time waste.

As for developers now in WotN forcing players to lose units, it`s come in achievements that are totally useless ,but look shiny and we all know that today gamers like shiny things (Heartless = lose 10.000 units in game , God of war = defeat Loki in 10 turns hard to do without losses , Archanophobe = defeat spider in less then 15 turns also hard to do with no losses). So now there are some kind of reward for players that lose units. Bad thing is those rewards are totally useless in gameplay.
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