Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King`s Bounty: Warriors of the North

King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

Reply
 
Thread Tools Display Modes
  #1  
Old 11-12-2012, 01:27 PM
blacklegionary blacklegionary is offline
Approved Member
 
Join Date: Oct 2008
Posts: 55
Default

Quote:
Originally Posted by Razorflame View Post
so your point being?
u can infinite money on AP if u know how
My point? Well, the OP state that the no-loss community ruin his gaming experience, so I want to explain a bit. First, in AP playing no loss is almost a must to progress at least in early game. This wasn't just for fun or challenging, it's a requirement. And this was when people talking so much about no-loss game. Also running back and forth between island to replenish troops is no fun. So the no-loss concept was somehow forced on us.

It seems the developers read the forum and feel insulted when people show off that they beat Impossible no-loss and in 7 days or so, I don't remember exactly. So they design WOTN so frustrating for anyone to play no-loss, everyone can beat Impossible but go for no-loss is painful. There are also a lot of money so people will forget about it and just play normally. Well, you can even try army of Gray Wolf, Hyena, Thorn and Dragonfly if you want to have some fun.
Reply With Quote
  #2  
Old 11-12-2012, 01:58 PM
Fatt_Shade Fatt_Shade is offline
Approved Member
 
Join Date: Nov 2010
Location: Serbia
Posts: 837
Default

@blacklegionary
Quote:
My point? Well, the OP state that the no-loss community ruin his gaming experience, so I want to explain a bit. First, in AP playing no loss is almost a must to progress at least in early game. This wasn't just for fun or challenging, it's a requirement. And this was when people talking so much about no-loss game. Also running back and forth between island to replenish troops is no fun. So the no-loss concept was somehow forced on us.
I must agree here. On start you have no gold for army, no skills/items to help you, no spells or any unit choice, so players are somehow forced to save that little they have (maybe not no-loss, but to struggle to save as much as possible). But after first visit to some shop with strong unit, or good supporting unit choice no-loss come easy and thought of loosing units just come low on list. If there are battle that took to long to revive fallen troops then it might get frustrating, but normally any battle when you know what you`re doing takes less then 5 turns, it`s not much of time waste.

As for developers now in WotN forcing players to lose units, it`s come in achievements that are totally useless ,but look shiny and we all know that today gamers like shiny things (Heartless = lose 10.000 units in game , God of war = defeat Loki in 10 turns hard to do without losses , Archanophobe = defeat spider in less then 15 turns also hard to do with no losses). So now there are some kind of reward for players that lose units. Bad thing is those rewards are totally useless in gameplay.
Reply With Quote
  #3  
Old 11-12-2012, 05:26 PM
Xargon Xargon is offline
Approved Member
 
Join Date: Nov 2008
Posts: 122
Default

Quote:
Originally Posted by Fatt_Shade View Post
@blacklegionary

As for developers now in WotN forcing players to lose units, it`s come in achievements that are totally useless ,but look shiny and we all know that today gamers like shiny things (Heartless = lose 10.000 units in game , God of war = defeat Loki in 10 turns hard to do without losses , Archanophobe = defeat spider in less then 15 turns also hard to do with no losses). So now there are some kind of reward for players that lose units. Bad thing is those rewards are totally useless in gameplay.
Yeah, it was somewhat disappointing to find out that they do not affect gameplay in any way. They could have thought of something here (like a discount for viking units after defeating the undead spider, because you are well known for this feat).

@Nevar: A playthrough with just peasants sounds hilarious. But I guess with soothsayer and timeless + big number of buffs (as soon as timeless is patched to actually work) this should work fine, as soon as you get the good spells. But it sounds extremely boring.
Reply With Quote
  #4  
Old 11-12-2012, 05:58 PM
Nevar Nevar is offline
Approved Member
 
Join Date: Oct 2012
Posts: 174
Default

Quote:
Originally Posted by Xargon View Post
Yeah, it was somewhat disappointing to find out that they do not affect gameplay in any way. They could have thought of something here (like a discount for viking units after defeating the undead spider, because you are well known for this feat).

@Nevar: A playthrough with just peasants sounds hilarious. But I guess with soothsayer and timeless + big number of buffs (as soon as timeless is patched to actually work) this should work fine, as soon as you get the good spells. But it sounds extremely boring.
True, I expect the player would get bored at some point. Would be hilarious for a while, though.
Reply With Quote
  #5  
Old 11-13-2012, 08:12 AM
Kel Kel is offline
Registered Member
 
Join Date: Jan 2010
Posts: 12
Default

Quote:
Originally Posted by Fatt_Shade View Post
As for developers now in WotN forcing players to lose units, it`s come in achievements that are totally useless ,but look shiny and we all know that today gamers like shiny things (Heartless = lose 10.000 units in game [..]
Summoned units count towards the heartless achievement. While i was in verlon wasteland i used royal thorns (and summoned lots of thorn warriors/hunters) and got the achievement, without ever losing a "real" unit.
Reply With Quote
  #6  
Old 11-13-2012, 11:50 AM
Fatt_Shade Fatt_Shade is offline
Approved Member
 
Join Date: Nov 2010
Location: Serbia
Posts: 837
Default

@Kel
You`re f...ing kidding me !!!
In previous games battle to improve/suppress items didnt count toward Strategy medal (+lds) , or did summoned units counted toward Trapper medal , and summons also gave only 1/4 of mana for transmutate skill.
And now they are viabile way to get some achievement, what a load of crap.
But since achievements are totally useless anyway, it doesnt matter does it.
Reply With Quote
  #7  
Old 11-13-2012, 03:20 PM
Colbert30 Colbert30 is offline
Approved Member
 
Join Date: Aug 2009
Posts: 25
Default

Quote:
Originally Posted by gunnyhighway View Post
Yea not sweating it. Ive been to war and if I could use ice spikes in IRAQ to kill people and save lives and in return some terrorist says to me "bro you cheating"
I would reply "never played kings bounty bro?"

Rules in war are for the losing side.
What can I say... This is such an unfortunate and distasteful phrase. Speaking of killing people and wars this lightly is very disturbing.

On the topic: Even though I haven't finished the game yet (so my experience may change later), I'm finding the game's difficulty to be similar as the previous KBs:

o - Enemies: Bosses, you need to prepare and adapt for them as usual; the other groups, you just grind for xp and gold, but once you find a strategy that works, you rarely need to change it.

o - Money: You could argue, like I read somewhere, that in previous versions you didn't have as much gold as you do now, at the start. But, as a offset, here you are restricted to a certain kind of units for some time and, some, in lower supplies. There's also not a hell of a lot to buy: Being so limited in the places you can go, there are fewer shops available. Later on, money was never a problem.

o - Items: I would say that they make the game more difficult now. Not because of their power that is more or less the same as always. But because, this time around, you don't have wives/companions that can equip them.

o - Spells/Rage abilities: Barring balance problems that will, hopefully, be corrected: Same as before. The more you have, the easier it becomes.

o - Units: Same as Spells/Rage abilities.

A note on balance: Even though KB always provided ways to take advantage of powerful combos (which I find it fun!), this time the game feels as it was not fully tested. Rune mages break the game, Creator and Artificer are very powerful, etc.

tl;dr: This is a KB game. Once bugs have been fixed and glaring balance problems corrected, difficulty is what you make of it.
Reply With Quote
  #8  
Old 11-12-2012, 03:10 PM
Razorflame Razorflame is offline
Approved Member
 
Join Date: Apr 2009
Posts: 721
Default

Quote:
Originally Posted by blacklegionary View Post
My point? Well, the OP state that the no-loss community ruin his gaming experience, so I want to explain a bit. First, in AP playing no loss is almost a must to progress at least in early game. This wasn't just for fun or challenging, it's a requirement. And this was when people talking so much about no-loss game. Also running back and forth between island to replenish troops is no fun. So the no-loss concept was somehow forced on us.

It seems the developers read the forum and feel insulted when people show off that they beat Impossible no-loss and in 7 days or so, I don't remember exactly. So they design WOTN so frustrating for anyone to play no-loss, everyone can beat Impossible but go for no-loss is painful. There are also a lot of money so people will forget about it and just play normally. Well, you can even try army of Gray Wolf, Hyena, Thorn and Dragonfly if you want to have some fun.
well it's not frusttratin the no loss thing however most fights are just to plain easy which makes it very boring

the only real threat for no loss is

AHriman
Uladaar
spider boss
the ghoul at cemetary
zalnaor or w/e his name is
and 1 other i forgot about

they are insane fights well i wouldn't mind those
but for the first 3 the lack of unit composition really sucks

and for the latter
those are the only fights that could be hard

rest of the wandering monster is just plain easy

i remember with my skald just being braindead with using the song vs undead
when i fight animals or w/e


they really should spice up the mid/late game and PLEASE BY DEAR GOD give me some WANDERING heroes and not all those heroes that are quest regerated or guest related

they could really spice things up before u can move through somewhere

WHICH i really like from TL:AP

and as for best racial army droids all the way
Reply With Quote
  #9  
Old 11-12-2012, 03:17 PM
blacklegionary blacklegionary is offline
Approved Member
 
Join Date: Oct 2008
Posts: 55
Default

Have you finish the game?
Reply With Quote
  #10  
Old 11-12-2012, 03:47 PM
Pilnystudent Pilnystudent is offline
Approved Member
 
Join Date: Jan 2012
Posts: 8
Default

I really dislike no loss in WotN because in early game there is only one strategy... save and load. I quit my impossible game and start again on normal without using load at all.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:16 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.