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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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It seems the developers read the forum and feel insulted when people show off that they beat Impossible no-loss and in 7 days or so, I don't remember exactly. So they design WOTN so frustrating for anyone to play no-loss, everyone can beat Impossible but go for no-loss is painful. There are also a lot of money so people will forget about it and just play normally. Well, you can even try army of Gray Wolf, Hyena, Thorn and Dragonfly if you want to have some fun. |
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#2
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@blacklegionary
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As for developers now in WotN forcing players to lose units, it`s come in achievements that are totally useless ,but look shiny and we all know that today gamers like shiny things (Heartless = lose 10.000 units in game , God of war = defeat Loki in 10 turns hard to do without losses , Archanophobe = defeat spider in less then 15 turns also hard to do with no losses). So now there are some kind of reward for players that lose units. Bad thing is those rewards are totally useless in gameplay. |
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#3
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@Nevar: A playthrough with just peasants sounds hilarious. But I guess with soothsayer and timeless + big number of buffs (as soon as timeless is patched to actually work) this should work fine, as soon as you get the good spells. But it sounds extremely boring. |
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#4
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#5
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Summoned units count towards the heartless achievement. While i was in verlon wasteland i used royal thorns (and summoned lots of thorn warriors/hunters) and got the achievement, without ever losing a "real" unit.
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#6
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@Kel
You`re f...ing kidding me !!! In previous games battle to improve/suppress items didnt count toward Strategy medal (+lds) , or did summoned units counted toward Trapper medal , and summons also gave only 1/4 of mana for transmutate skill. And now they are viabile way to get some achievement, what a load of crap. But since achievements are totally useless anyway, it doesnt matter does it. |
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#7
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On the topic: Even though I haven't finished the game yet (so my experience may change later), I'm finding the game's difficulty to be similar as the previous KBs: o - Enemies: Bosses, you need to prepare and adapt for them as usual; the other groups, you just grind for xp and gold, but once you find a strategy that works, you rarely need to change it. o - Money: You could argue, like I read somewhere, that in previous versions you didn't have as much gold as you do now, at the start. But, as a offset, here you are restricted to a certain kind of units for some time and, some, in lower supplies. There's also not a hell of a lot to buy: Being so limited in the places you can go, there are fewer shops available. Later on, money was never a problem. o - Items: I would say that they make the game more difficult now. Not because of their power that is more or less the same as always. But because, this time around, you don't have wives/companions that can equip them. o - Spells/Rage abilities: Barring balance problems that will, hopefully, be corrected: Same as before. The more you have, the easier it becomes. o - Units: Same as Spells/Rage abilities. A note on balance: Even though KB always provided ways to take advantage of powerful combos (which I find it fun!), this time the game feels as it was not fully tested. Rune mages break the game, Creator and Artificer are very powerful, etc. tl;dr: This is a KB game. Once bugs have been fixed and glaring balance problems corrected, difficulty is what you make of it. |
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#8
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the only real threat for no loss is AHriman Uladaar spider boss the ghoul at cemetary zalnaor or w/e his name is and 1 other i forgot about they are insane fights well i wouldn't mind those but for the first 3 the lack of unit composition really sucks and for the latter those are the only fights that could be hard rest of the wandering monster is just plain easy i remember with my skald just being braindead with using the song vs undead when i fight animals or w/e they really should spice up the mid/late game and PLEASE BY DEAR GOD give me some WANDERING heroes and not all those heroes that are quest regerated or guest related they could really spice things up before u can move through somewhere WHICH i really like from TL:AP and as for best racial army droids all the way |
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#9
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Have you finish the game?
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#10
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I really dislike no loss in WotN because in early game there is only one strategy... save and load. I quit my impossible game and start again on normal without using load at all.
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