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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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the only real threat for no loss is AHriman Uladaar spider boss the ghoul at cemetary zalnaor or w/e his name is and 1 other i forgot about they are insane fights well i wouldn't mind those but for the first 3 the lack of unit composition really sucks and for the latter those are the only fights that could be hard rest of the wandering monster is just plain easy i remember with my skald just being braindead with using the song vs undead when i fight animals or w/e they really should spice up the mid/late game and PLEASE BY DEAR GOD give me some WANDERING heroes and not all those heroes that are quest regerated or guest related they could really spice things up before u can move through somewhere WHICH i really like from TL:AP and as for best racial army droids all the way |
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#2
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Have you finish the game?
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#3
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I really dislike no loss in WotN because in early game there is only one strategy... save and load. I quit my impossible game and start again on normal without using load at all.
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#4
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#5
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The problem the OP is having is that he's exploiting the system and then claiming not enough challenge. Ok, fine, stop exploiting the system. Fight the Spider Boss the normal way, for example, rather than trying (and succeeding) to figure out a way to stop the spider summons. |
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#6
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#7
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There's nothing wrong with doing that, if you choose to, but if you're going to take such an approach to the game, you can't simultaneously complain about the game being too easy. You've gone out of your way to make it easy. |
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#8
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@gunnyhighway Don't worry buddy, there are just some people on these forums that just HATE people like us because we find the game too easy. They love to taunt and troll around. |
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#9
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I would reply "never played kings bounty bro?" Rules in war are for the losing side. |
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#10
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But apart from that, I understand this position. Sure, some encounters may be tricky, but that still leaves the majority of the game, and there are certainly parts where most or all of the fights feel trivial. And similarly, you can stop using overpowered or unbalanced gameplay mechanics, but to be honest, there are a lot of those, and while self-imposing restrictions may provide a challenge, it would be more interesting if you actually had to find such solutions sometimes. To change that, a mod would probably have to alter more than just enemy strength. Oh, and for the record, I think covering the ground with ice spikes for the spider fight is a funny strategy. And apparently, the devs implemented this solution in case every cell was occupied... they could as well have cleared a few cells of anything and spawned spiders. While somewhat cheesy, I say props go to gunnyhighway for finding it in the first place. |
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