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#1
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BUT, due to the limits of the IL2 graphics engine, you don't actually have wind speed, terrain, or large objects such as ships, influencing wave height, appearance, or direction. That makes highly realistic seaplane and amphibious ops impossible. A realistic carrier take-off in moderately heavy seas and high winds would look like this (at about the 2:30 mark): This is what a float plane take-off would look like under similar conditions: |
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#2
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Thanks for Charing those clips, Pursuivant! Very interesting!
But even if we don't have and there is no way to get these extrem weather conditions for the open water areas I would still love to be able to fly a Catalina or similar amphibious aircraft or other seaplanes and flyingboats in the stock game as it is now. I already love to play around with the A6M2-N. I feel that souch aircrafts would be a great addition to have for the Norway map for example, and the Channel map when that arrives, just to mention a few. |
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#3
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The clip where the engine falls down is excelent.
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#4
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__________________
Q: Mr. Rall, what was the best tactic against the P-47? A: Against the P-47? Shoot him down! (Gunther Rall's lecture. June 2003, Finland) |
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#5
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Thanks for the share, dimlee!
Another aircraft I would love to see in the stock game as converted to flyable status, the Ar 196. |
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#6
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But, we have to accept that IL2 will never allow for truly realistic seaplane operations because water physics can't be modeled or animated accurately, much less the physics and animations of wind interacting with terrain and water. What would help seaplane operations a bit would be the option of having sea state (i.e., wave height, distance between waves, current speed, wave direction and current direction) separate from weather conditions, and even wind speed. It might also be relatively easy to have water motion rocking and drifting effects (but not animations) correspond to wave and current direction and wave height. |
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