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#1
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http://www.hydroplanes.ru/gidrosamol...rosamolet.html http://www.navylib.su/avia/katalina/03.htm Production stopped in 1940. There were 11 in the Black Sea Navy (9 lost in 1941-1942) and 7 in the North (at least 4 lost in 1941). 4 planes survived WWII. Engines: М-87А, M-88, M-62, M-62IR. Superior to other Soviet flying boats, but same destiny - high losses due to reckless (or desperate) tactics in early war period, poor maintenance, low crew qualifications, lack of spare parts.
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Q: Mr. Rall, what was the best tactic against the P-47? A: Against the P-47? Shoot him down! (Gunther Rall's lecture. June 2003, Finland) |
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#2
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Thanks for the additional information.
So, a much rarer bird than I thought. That means that the GST is rare enough that it shouldn't be included in the list of historically important Catalina variants. |
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#3
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Of course the easiest to add would be the already present AI PBN Nomad in the stock game. Last edited by Verdun1916; 01-04-2017 at 02:24 AM. |
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#4
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An actual Catalina I or PBY-5 would basically be a new plane due to changes to exterior model, as well as many minor changes to crew stations. Canso-A/Catalina IV, PBY-5A, or PBY-6A would require changes to the game engine to allow amphibious aircraft. |
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#5
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How come the last three you mention would require changes to the game engines? Has that to do with the ability to land both on water and on land?
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#6
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All three Catalina variants I mentioned were redesigned to be "amphibious" - allowing them to do just that. I believe this has been altered in modded versions of the game, and that true amphibious planes have been successfully added. So, not impossible for the game engine, just not done yet for the official version. |
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#7
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Since I'm not a programmer I want to get a little more info on why and what these limitations are. From a playable aircraft stand point I can't see (or understand is maybe a better word) why and how there are limitations. A player controlled amphibious aircraft would be handled lika an ordinary land based Aircraft (if it has workable landing gear): you want to land on land you push the toggle gear-key and out comes the gear and you land on an airstrip. And if you want to land on water you don't lower the gear and you land using the aircraft hull like with the ordinary seaplanes on the water instead. Off course an additional key would be needed to toggle wing-tip pontoons like the ones Catalinas and Nomads have. But maybe that is were the limitation lies? That you can't have both retractable gear and retractable wing-tip pontoons on one and the same aircraft? Maybe it would work for a player controlled aircraft but the AI can't handle it due to AI-limitations? And if so, could there be a work-around using two versions of say the Nomad? One version like the AI-one we have today that can only take-off and land on water and another with works just like ordinary land-based aircraft with working landing gear that is programmed to only take off and land on airstrips on land. That way you choose the "water" or "land" version depending on what kind of airbase you want to use in the mission you are building. I hope you understand what I mean here haha I just don't want to know that there are problems with handling amphibious aircraft in the stock game. I want to understand what the problem is and why it's there. I want to understand exactly what the limitations are. Cheers! Last edited by Verdun1916; 01-04-2017 at 11:39 PM. |
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