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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-27-2012, 08:15 AM
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Ailantd Ailantd is offline
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Originally Posted by Mysticpuma View Post
So I'll qualify the title by asking those who played the original IL2 to remember the following;

Ground objects popping into view. Textures being drawn onto objects as if there was a large bubble around the players aircraft and once inside that 'bubble' the textures were rendered, showing a pop-up effect as they 'appeared'. Clouds 'popping' into view in the distance.

The 'new' smoke effects are barely discernible from the smoke effects that have been created in modified installs of the old IL2 game engine (just check the new effects for 4.12 by Gurner?).

Effects present in old IL2 have been removed from 'new' CloD.

Example? Just check the effect when an aircraft hits the water or ground. Old IL2, aircraft exploded and scattered, new CloD...aircraft vanish at point of impact (game pauses maybe 2 frames then continues), just watch any aircraft you shoot down collide with the ground/water...they disappear.

Effects that were present in the 'new' game engine have been removed/stripped right back just to get any performance.

So now, we have to sit and wait for BoM.

Now the way it goes is that we are either getting fixes for CloD after installing BoM over it, or fixes for CloD stand-alone once they are working in patches for Bom (the latter is highly unlikely) but lets look at the Graphics Engine they are working with.

It still has horrendous 'pop-up' on ground textures. Fly over London, look down and the ground is visibly drawn in front of you...it looks 'S**^'. The annoying thing is, when you are chasing an aircraft low on the deck, it's hard to concentrate on the LoD (when it is visible) as the background popping into view is just rubbish, especially when other games do it so well.

If they can't do it successfully, then make smaller maps! Sorry, but after reading of Bomber Pilot troubles as the objects don't appear because of the 'draw distance bubble', I would suggest the first thing that 1C do is actually destroy the crappy legacy IL 2 engine and start from scratch.

My feeling is that IL2 1946 is the single best WW2 simulation ever, but CloD tried to hang onto the apron strings and take the plaudits of it's parent!

Time has shown it has failed to do that with Multiple bugs still unresolved and the graphics engine, tweaked and spruced up from the original has not enabled the Developer's to create the vision they hoped.

I wonder if they will be brave enough to admit they failed with the 'new' Graphics engine and actually re-invest in one that works?

Just asking?

Cheers, MP
Sorry and not offense, but I have to say you have not even a clue about what you are talking about.
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  #2  
Old 10-27-2012, 08:40 AM
jermin jermin is offline
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He's right. You can find quite some bugs in Clod which have made their appearances in original IL2 ever since its release. The most compelling proof is the high altitude performance bug. Apparently Oleg had migrated some systems (and hence bugs with them) from IL2 to Clod.
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Old 10-27-2012, 11:26 AM
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Originally Posted by jermin View Post
He's right. You can find quite some bugs in Clod which have made their appearances in original IL2 ever since its release. The most compelling proof is the high altitude performance bug. Apparently Oleg had migrated some systems (and hence bugs with them) from IL2 to Clod.
nonsense !

what is true is that some of the aircraft flight physics parameters have been re-used from the late il2 series, and why wouldnt they ? they already had the data needed for a number of aircraft, do you really think they would tell their new people "burn all the old stuff and go out again to search for all that data from scratch" ?

what IS different in CoD is that there is a new gfx and game engine to represent/display/model that data (and new information available has allowed them to refine it further), hence it would behave much more realistically and true to life.

regarding the high altitude aircraft performance, luthier already stated there are reasons why in CoD this is not working correctly, and it will require a significant rewrite of some of the code to correctly implement (so not a "limitation" of the new game engine), and they havnt had the time to do this for the CoD rewrite so far, but hare intending to include it for BoM.
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Old 10-27-2012, 11:27 AM
Verhängnis Verhängnis is offline
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Of course though, why invent the wheel twice? It's cheaper, albeit somewhat slower to innovate (due to all the bugs and limitations) than if they had just wrote a new engine completely from scratch (because then they would really know what is going on inside and debugging probably wouldn't be so tedious).
This thread actually makes it seem like they really did just take portions of the old engine, updated a few things and then split it into modules.
A bit like Apple really; no inventions, just cramming the best together and adding an "i" to the name and slapping on an outrageous price and calling it revolutionary.

Although I am very optimistic for BoM because many patches back, I had decent performance after finally figuring out the best settings for my rig

My advice to everybody on here:

"Be a pessimist, and expect the worst because then life can only get better."
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Old 10-27-2012, 11:30 AM
Dano Dano is offline
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Same coders = same techniques = same bugs and same limitations, does not mean that stuff was not re-written.
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Old 10-28-2012, 02:40 AM
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There is simply no time, or even more importantly money, to build a new game engine.

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Old 10-28-2012, 03:52 AM
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Quote:
Originally Posted by Gle55nn View Post
There is simply no time, or even more importantly money, to build a new game engine.

Hand over the AI module to users

time to fix : Quick
Cost to 1C : nothing!
Beneficiaries : ALL!

win-win

As to graphics engine, current is ok. sound quality could improve (like the original).

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Old 10-30-2012, 12:45 PM
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There is simply no time, or even more importantly money, to build a new game engine.
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Old 10-30-2012, 01:04 PM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by Ma233e View Post
There is simply no time, or even more importantly money, to build a new game engine.
And the game engine now is good. Regards "drawning buble" we maybe need some tweaks in view distance of some important objects, just that. Wll be good for navigation and level bombing runs.
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Old 10-30-2012, 01:06 PM
Stublerone Stublerone is offline
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Quote:
Originally Posted by Ma233e View Post
There is simply no time, or even more importantly money, to build a new game engine.
There is no need to rewrite engine as they already did. And it is a problem of the of the technique together with the high viewing rang. Noone on this earth could make it sufficient with this method and the given parameters.

We are talking about an open world, large maps, big texture and clear and ultra long viewing range. Noone ever get this work as you all intend. Simply not possible with our "slow" machines to compute all the workload needed to get a really good result you are looking for. Impossible with all the slow interfaces between the components. Not to speak of a completely revolution in using multicore cpu and multicore graphics (sli has to function totally different with a much more effective interface between the cards). Also fasterssd, fast as ddr3 at least and change ddr3 ram to ddr5 vram speed and get the right and fast buses between them. If the pc is working like this, you could PERHAPS be able to generate a sufficiently working stream engine game with some free capacities for graphics evolutions.

So: really difficult technically!
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