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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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He's right. You can find quite some bugs in Clod which have made their appearances in original IL2 ever since its release. The most compelling proof is the high altitude performance bug. Apparently Oleg had migrated some systems (and hence bugs with them) from IL2 to Clod.
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Why do some people tend to take it for granted that others have poorer knowledge background than themselves regarding the argument while they actually don't have a clue who they are arguing with in the first place?
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#2
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what is true is that some of the aircraft flight physics parameters have been re-used from the late il2 series, and why wouldnt they ? they already had the data needed for a number of aircraft, do you really think they would tell their new people "burn all the old stuff and go out again to search for all that data from scratch" ? what IS different in CoD is that there is a new gfx and game engine to represent/display/model that data (and new information available has allowed them to refine it further), hence it would behave much more realistically and true to life. regarding the high altitude aircraft performance, luthier already stated there are reasons why in CoD this is not working correctly, and it will require a significant rewrite of some of the code to correctly implement (so not a "limitation" of the new game engine), and they havnt had the time to do this for the CoD rewrite so far, but hare intending to include it for BoM.
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children |
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#3
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Of course though, why invent the wheel twice?
This thread actually makes it seem like they really did just take portions of the old engine, updated a few things and then split it into modules. A bit like Apple really; no inventions, just cramming the best together and adding an "i" to the name and slapping on an outrageous price and calling it revolutionary. Although I am very optimistic for BoM because many patches back, I had decent performance after finally figuring out the best settings for my rig My advice to everybody on here: "Be a pessimist, and expect the worst because then life can only get better." |
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#4
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Same coders = same techniques = same bugs and same limitations, does not mean that stuff was not re-written.
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#5
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There is simply no time, or even more importantly money, to build a new game engine.
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#6
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time to fix : Quick Cost to 1C : nothing! Beneficiaries : ALL! win-win As to graphics engine, current is ok. sound quality could improve (like the original). .
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#7
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There is simply no time, or even more importantly money, to build a new game engine.
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#8
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And the game engine now is good. Regards "drawning buble" we maybe need some tweaks in view distance of some important objects, just that. Wll be good for navigation and level bombing runs.
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#9
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We are talking about an open world, large maps, big texture and clear and ultra long viewing range. Noone ever get this work as you all intend. Simply not possible with our "slow" machines to compute all the workload needed to get a really good result you are looking for. Impossible with all the slow interfaces between the components. Not to speak of a completely revolution in using multicore cpu and multicore graphics (sli has to function totally different with a much more effective interface between the cards). Also fasterssd, fast as ddr3 at least and change ddr3 ram to ddr5 vram speed and get the right and fast buses between them. If the pc is working like this, you could PERHAPS be able to generate a sufficiently working stream engine game with some free capacities for graphics evolutions. So: really difficult technically! |
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#10
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 10-30-2012 at 02:10 PM. |
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