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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 10-26-2012, 09:50 PM
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Originally Posted by Mysticpuma View Post
So I'll qualify the title by asking those who played the original IL2 to remember the following;

Ground objects popping into view. Textures being drawn onto objects as if there was a large bubble around the players aircraft and once inside that 'bubble' the textures were rendered, showing a pop-up effect as they 'appeared'. Clouds 'popping' into view in the distance.
Sorry to be sarcastic but how on earth should a graphics engine work that loads all objects and textures on a map like the one in BoB from start?

Remember Falcon 4 and the "Player bubble" slider? Ahh - they only load textures and do collision detection and detailed AI for objects in bubble around the player - thus IL2 uses the Falcon 4 graphics engine!

The graphics engine in CloD is NOT the same as the old OpenGL/Dx8 one used in IL2. It uses the same mechanism as all other flight sims with a "bubble" and due to the density of objects in the new engine it is much more noticable over London for example. True. And if the render engine was more effective they could make the bubble larger so you don't see it - but it will still be there. Be sure

EDIT: And do you remember what happened when you set the F4 bubble slider to far on the rigs we had when F4 was released? Slideshow. Maybe they should offer a "bubble slider" in CloD (or rather the seqel) for the ones that are so annoyed by seeing the bubble that they rather have a slideshow. I think it would be good for the ones with beefy systems... The problem of making of making a bubble larger was however discovered long ago by the greeks...

EDIT AGAIN: And yes it's Friday night after a though week and a couple of glasses of red wine so my sarcasm it a bit over the top - sorry for that
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Last edited by mazex; 10-26-2012 at 10:05 PM.
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Old 10-26-2012, 10:18 PM
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JG52Krupi JG52Krupi is offline
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Originally Posted by mazex View Post
Sorry to be sarcastic but how on earth should a graphics engine work that loads all objects and textures on a map like the one in BoB from start?

Remember Falcon 4 and the "Player bubble" slider? Ahh - they only load textures and do collision detection and detailed AI for objects in bubble around the player - thus IL2 uses the Falcon 4 graphics engine!

The graphics engine in CloD is NOT the same as the old OpenGL/Dx8 one used in IL2. It uses the same mechanism as all other flight sims with a "bubble" and due to the density of objects in the new engine it is much more noticable over London for example. True. And if the render engine was more effective they could make the bubble larger so you don't see it - but it will still be there. Be sure

EDIT: And do you remember what happened when you set the F4 bubble slider to far on the rigs we had when F4 was released? Slideshow. Maybe they should offer a "bubble slider" in CloD (or rather the seqel) for the ones that are so annoyed by seeing the bubble that they rather have a slideshow. I think it would be good for the ones with beefy systems... The problem of making of making a bubble larger was however discovered long ago by the greeks...

EDIT AGAIN: And yes it's Friday night after a though week and a couple of glasses of red wine so my sarcasm it a bit over the top - sorry for that
+1, common sense (A rare thing on these forums) .
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