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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I think the biggest problem with CloD is the heart of the game, namely the huge channel map. It's enormous and it will challenge the brute force of any beast rig out there. Just try some of the smaller online maps and the game runs better IIRC (since I don't play it anymore). I'm sure the Russian stepp maps will be both smaller and kinder to the performance on most setups, anything else will be instant fail and Luthier knows this, be sure. Still, the building pop-ups, looks very "old" IMO and really detracts from the experience. Sure, there are many buildings in some places but they're not relatively high-polygon models exactly. Also, fix that smoke/particle stuff for the next game, that stuff looks, performs and feels too "legacy" if you ask me. It really makes you wonder if they weren't using parts of the old engine when they made CloD. Here's to the future!
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#2
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The smaller in game maps look terrible and don't give me any performance increases over flying over the main map. So I don't understand all this crap about how the map-size is killing CloD's ability to model clouds, draw distance etc effectively. The trees, textures, weather effects all need optimisation. This doesn't indicate that they need to be worsened.
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Luthier: If not for your guys' criticism and incredibly high standards, we'd never have become what we are. Keep it up! Source for the sceptical: http://forum.1cpublishing.eu/showpos...11&postcount=9 |
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#3
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Quote:
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#4
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The CloD is definitely not a new engine, rather it is based on IL-2. For anyone with a pair of eyes or common sense, this is completely obvious.
There are many identifiable elements from the IL-2 series visible in CloD. |
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#5
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Please cite some examples. Real identifiable ones.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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#6
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Yep, I'd like some examples as well, I played 1946 a LOT and I've played COD quiet a bit and I don't see ANYTHING from 1946 in the graphics engine, features yes but actual graphics components nope, I think your confusing the 2 things.
They were always going to use features from 1946 to build on, it's a great game so it'd make sense to use it feature wise as a base for COD. Also it's been stated many times that it is in fact a completely new engine, maybe you missed that stuff or you weren't around then I don't know. |
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#7
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If it wasn't a new game engine maybe you could explain why its taken so long to release a Battle of Britain sim.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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#8
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"many identifiable elements" like planes, clouds, trees, cities, tanks... yes, you are right, there are many of them.
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Win 7 64 Quad core 4Gb ram GTX 560 |
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#9
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One example is the console. Same commands, same functionality. The layout of the conf.ini looks very similiar, too.
So I think the sim has inherited some technical concepts of IL2:1946. |
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#10
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Thanks for stating the obvious genius. If they have something working and are used to having such commands and .ini layouts why would they create something new. To confuse themselves? To make their work harder? If you are such an expert why don't you try to suggest something better.
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