Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-28-2012, 12:21 PM
addman's Avatar
addman addman is offline
Approved Member
 
Join Date: Mar 2010
Location: Vasa, Finland
Posts: 1,593
Default

I think the biggest problem with CloD is the heart of the game, namely the huge channel map. It's enormous and it will challenge the brute force of any beast rig out there. Just try some of the smaller online maps and the game runs better IIRC (since I don't play it anymore). I'm sure the Russian stepp maps will be both smaller and kinder to the performance on most setups, anything else will be instant fail and Luthier knows this, be sure. Still, the building pop-ups, looks very "old" IMO and really detracts from the experience. Sure, there are many buildings in some places but they're not relatively high-polygon models exactly. Also, fix that smoke/particle stuff for the next game, that stuff looks, performs and feels too "legacy" if you ask me. It really makes you wonder if they weren't using parts of the old engine when they made CloD. Here's to the future!
__________________
Reply With Quote
  #2  
Old 10-28-2012, 02:58 PM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

The smaller in game maps look terrible and don't give me any performance increases over flying over the main map. So I don't understand all this crap about how the map-size is killing CloD's ability to model clouds, draw distance etc effectively. The trees, textures, weather effects all need optimisation. This doesn't indicate that they need to be worsened.
__________________
Luthier: If not for your guys' criticism and incredibly high standards, we'd never have become what we are. Keep it up!

Source for the sceptical: http://forum.1cpublishing.eu/showpos...11&postcount=9
Reply With Quote
  #3  
Old 10-28-2012, 06:28 PM
addman's Avatar
addman addman is offline
Approved Member
 
Join Date: Mar 2010
Location: Vasa, Finland
Posts: 1,593
Default

Quote:
Originally Posted by philip.ed View Post
The smaller in game maps look terrible and don't give me any performance increases over flying over the main map. So I don't understand all this crap about how the map-size is killing CloD's ability to model clouds, draw distance etc effectively. The trees, textures, weather effects all need optimisation. This doesn't indicate that they need to be worsened.
Well, I might recall incorrectly since I haven't played the game recently. You say you don't notice any performance difference by flying on a smaller map? I'm looking forward to see what the sequel brings to the table in terms of performance improvements. One good thing about waiting for the sequel is that it will give me time to save up some dough for a new rig.
__________________
Reply With Quote
  #4  
Old 10-28-2012, 11:05 PM
Cobra8472 Cobra8472 is offline
Approved Member
 
Join Date: Feb 2010
Posts: 43
Default

The CloD is definitely not a new engine, rather it is based on IL-2. For anyone with a pair of eyes or common sense, this is completely obvious.

There are many identifiable elements from the IL-2 series visible in CloD.
Reply With Quote
  #5  
Old 10-28-2012, 11:33 PM
ElAurens's Avatar
ElAurens ElAurens is offline
Approved Member
 
Join Date: Oct 2007
Location: The Great Black Swamp of Ohio
Posts: 2,185
Default

Quote:
Originally Posted by Cobra8472 View Post
The CloD is definitely not a new engine, rather it is based on IL-2. For anyone with a pair of eyes or common sense, this is completely obvious.

There are many identifiable elements from the IL-2 series visible in CloD.

Please cite some examples.

Real identifiable ones.
__________________


Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
Reply With Quote
  #6  
Old 10-28-2012, 11:59 PM
skarden skarden is offline
Approved Member
 
Join Date: Oct 2007
Location: Adelaide, Skippyland
Posts: 101
Default

Yep, I'd like some examples as well, I played 1946 a LOT and I've played COD quiet a bit and I don't see ANYTHING from 1946 in the graphics engine, features yes but actual graphics components nope, I think your confusing the 2 things.
They were always going to use features from 1946 to build on, it's a great game so it'd make sense to use it feature wise as a base for COD.

Also it's been stated many times that it is in fact a completely new engine, maybe you missed that stuff or you weren't around then I don't know.
Reply With Quote
  #7  
Old 10-29-2012, 12:59 AM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

Quote:
Originally Posted by Cobra8472 View Post
The CloD is definitely not a new engine, rather it is based on IL-2. For anyone with a pair of eyes or common sense, this is completely obvious.

There are many identifiable elements from the IL-2 series visible in CloD.
If it wasn't a new game engine maybe you could explain why its taken so long to release a Battle of Britain sim.
__________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip
Reply With Quote
  #8  
Old 10-29-2012, 02:03 AM
Ailantd's Avatar
Ailantd Ailantd is offline
Approved Member
 
Join Date: Nov 2009
Posts: 290
Default

Quote:
Originally Posted by Cobra8472 View Post
The CloD is definitely not a new engine, rather it is based on IL-2. For anyone with a pair of eyes or common sense, this is completely obvious.

There are many identifiable elements from the IL-2 series visible in CloD.
"many identifiable elements" like planes, clouds, trees, cities, tanks... yes, you are right, there are many of them.
__________________
Win 7 64
Quad core
4Gb ram
GTX 560
Reply With Quote
  #9  
Old 10-29-2012, 08:40 AM
tintifaxl tintifaxl is offline
Approved Member
 
Join Date: Aug 2010
Posts: 387
Default

One example is the console. Same commands, same functionality. The layout of the conf.ini looks very similiar, too.

So I think the sim has inherited some technical concepts of IL2:1946.
Reply With Quote
  #10  
Old 10-29-2012, 02:17 PM
palker4 palker4 is offline
Approved Member
 
Join Date: Jan 2010
Posts: 94
Default

Quote:
Originally Posted by tintifaxl View Post
One example is the console. Same commands, same functionality. The layout of the conf.ini looks very similiar, too.

So I think the sim has inherited some technical concepts of IL2:1946.
Thanks for stating the obvious genius. If they have something working and are used to having such commands and .ini layouts why would they create something new. To confuse themselves? To make their work harder? If you are such an expert why don't you try to suggest something better.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:33 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.