Quote:
Originally Posted by robtek
The pilots notes warn explicit that ripping of the wings is possible if not carefully flown.
The short stick travel and low force needed to get high g-loads are undisputed, aren't they?
The manual even say that the pilot has to brace himself not to get pilot induced over-g in bumby conditions.
If one pulls the joystick half the way back that would be equal to about 6 inches in RL -> as there is 3/4 inch for a 3 g load, which will even climb when not released immediately, 6 inches would either snap the wing, or result in a hi-speed stall with following spin, and blackout.
Other planes, i.e. 109, where the stick force and travel (lateral) are larger by far, should't react this way, as it is now.
Generally, a longer stick travel gives the pilot much more fine control, here in the pitch axis, and that should be modeled.
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And there is no doubt that the pilots notes did what they were supposed to do, warn the pilots of potential issues and advise them how to avoid it. I did post a breaskdown of all the structural failures of Spits during the war
23,000+ spits built 121 failures, 22 due to a problem with fabric control surfaces, a number of others due to pilot error re use of oxygen, some due to engine fires.
How many flights do you think those 23,000 spits did during the war, no idea but easily in the millions. How many of those accidents were in training units again no idea but safe to assume a good proportion of the pilot error ones.
And you want to build something into the game to take the wings off in a tight pull up.
If you do this can we assume that you will agree to similar factors into the 109F and 109G both of which had serious issues with wing failure