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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-07-2012, 09:23 AM
Insuber Insuber is offline
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Quote:
Originally Posted by 6BL Bird-Dog View Post
This work has been done and will be implemented once the GFX patch has been tested fully.
17-02-12 Quote from Black Six
Not only are we fine-tuning plane performance, we’re making some very deep changes to the underlying core of our physics code.
We are completely rewriting collision and landing gear, while also making other elements of the flight model more complete and precise. Control surface behavior and reaction has been significantly improved. Refined transverse velocity calculations in relation to aircraft performance. Made it possible to calculate different transverse velocity at different points along the wing. Improved pylon and loadout FM calculations. Added many new features to allow FM calculation needed in future sequels. Many of these changes have also entailed completely rewriting existing code.
And this is by no means a complete list!

We will probably get detailed info when the relevant patches are released . It seems a bit pointless to give any further detail now as any work done on the beta gfx patch after its release may mean going over what is ready to go in the patch after that.
Impressive - of all that stuff I just retained what is fitting into my agenda!

Jokes apart, many people here are just eager to see some facts re. the hot issues, after 6 months of words. Only a good series of patches fixing the aching bugs will reestablish the social peace here. And some encouragement to the MG Team doesn't hurt, IMO. So - best luck Ilya and team, all our hopes are with you!

Yesterday we flew RoF in Syndicate with some squad mates, and we were all pleasantly impressed by its quality, graphics, sensation of flight. WWI is not really our cup of tea, unfortunately.
Long way to go, dear Luthier.

Cheers!
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  #2  
Old 04-07-2012, 09:36 AM
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addman addman is offline
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Quote:
Originally Posted by Insuber View Post
Impressive - of all that stuff I just retained what is fitting into my agenda!

Jokes apart, many people here are just eager to see some facts re. the hot issues, after 6 months of words. Only a good series of patches fixing the aching bugs will reestablish the social peace here. And some encouragement to the MG Team doesn't hurt, IMO. So - best luck Ilya and team, all our hopes are with you!

Yesterday we flew RoF in Syndicate with some squad mates, and we were all pleasantly impressed by its quality, graphics, sensation of flight. WWI is not really our cup of tea, unfortunately.
Long way to go, dear Luthier.

Cheers!
Well said Insuber, well said.
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  #3  
Old 04-07-2012, 10:07 AM
BlackSix BlackSix is offline
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Guys, I can't answer so many questions. It takes 5-6 hours, I don't know what to do(((
I have a lot of work now...
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  #4  
Old 04-07-2012, 10:17 AM
csThor csThor is offline
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Originally Posted by BlackSix View Post
Guys, I can't answer so many questions. It takes 5-6 hours, I don't know what to do(((
I have a lot of work now...
Simple. Make priorities. Do what you can do and don't fret about what you can't. People will always come back to asking the same questions (which is understandable) but if you can't answer them then just say so. Don't let it get to you, BlackSix.
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  #5  
Old 04-07-2012, 10:44 AM
DroopSnoot DroopSnoot is offline
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Thanks for the update B6 And team, heres to hoping you get your beta out before your easter break.

Cheers
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  #6  
Old 04-07-2012, 11:43 AM
Insuber Insuber is offline
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Quote:
Originally Posted by BlackSix View Post
Guys, I can't answer so many questions. It takes 5-6 hours, I don't know what to do(((
I have a lot of work now...
Just pick three questions, answer them and we will let you free
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  #7  
Old 04-07-2012, 12:40 PM
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zapatista zapatista is offline
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BlackSix,

thanks for the update on letting us know the long awaited patch is close to release. am hopefull we'll get it in the next few days, or week at a max

question re the BoM WiP screenshots:
- are any dx10 or dx11 features going to be used in the future to give these current very flat surfaces of buildings (and vehicles to a lesser extent) more detail ?
- if yes, has that increased detail been currently coded into these ground object, or will they need to be completely redone once dx11 is incorporated into BoB/BoM with future patches

for a 2012 sim, however nice the flightsim part might/will be (and we need many fixes for bugs and omissions there), the buildings lack any kind of 3D surface irregularities or texturing
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  #8  
Old 04-07-2012, 12:41 PM
flyingblind flyingblind is offline
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Quote:
Originally Posted by BlackSix View Post
Guys, I can't answer so many questions. It takes 5-6 hours, I don't know what to do(((
I have a lot of work now...

I would go for the work. The people who are waiting patiently and hopefully will continue to do so and those who complain will do so regardless. If work needs doing to move project forward, whether CloD or BoM, then that is what is important. Just pass on info and answer questions as and when you can as that is always very welcome.
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  #9  
Old 04-07-2012, 01:03 PM
Nephris Nephris is offline
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Quote:
I would go for the work. The people who are waiting patiently and hopefully will continue to do so and those who complain will do so regardless. If work needs doing to move project forward, whether CloD or BoM, then that is what is important. Just pass on info and answer questions as and when you can as that is always very welcome.
+1
The more you info you give , the more questions will return.
As BS does his job like now , the comm. can be quiet satisfied.
We are mostly each week up2date, with enough info.

At the end it is like with old style heroin junks, it will never be enough, always going for the next hit.

So let´em make their job, dont treat´em, as you wont change anything.


The screesnhots are as always very welcome, I like the villages, which look very lovely placed and doesnt seem to be created by a layer generator or sth like that.

I agree that the trees look again very "irish" , I call it the "Kerrygold butter effect",....personally I would prefer a darker touch, as I also did regarding the Channel Map.

However, keep it Teams!
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  #10  
Old 04-07-2012, 01:13 PM
SEE SEE is offline
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Thanks for the update BS, the pics you posted look great!
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