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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-24-2012, 03:56 PM
swiss swiss is offline
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Originally Posted by ACE-OF-ACES View Post
And the money made selling the game to those RO2 and World of Tanks types can be used to hire more people who will actually make the "FLIGHT" part of the game better
At least one got it.
It's pointless to polish the flight sim to excellence if sales suck.
A pure flight sim will never hit a 7digit sales number(-anymore), no matter how perfect it is.
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Old 02-24-2012, 04:03 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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It's pointless to polish the flight sim to excellence if sales suck. A pure flight sim will never hit a 7digit sales number(-anymore), no matter how perfect it is.
Sad but true..

It has been clear for some time.. Eversince EA anounced they were cancling the A10 project some 10+ years ago flight simmers had to come to grips with the fact that flight sim games are not the best selling games.. Clearly 1C knows this.. And knowing that they know they need to pull in some other paying customers so they can continue to do what they love.. flight sims

If that is what 1C is up to than I am all for it

If they think they can make ONE game for ALL.. That is to say make the groud vehicals as detailed and realistic as the aricraft.. Than my fear is they will fail like all those before them that tried this.. Because truth be told, when you try to be all things to all people.. What you end up with is something that does no one thing very well.. To put it short.. Jack of all trades master of none.
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  #3  
Old 02-24-2012, 05:32 PM
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ATAG_MajorBorris ATAG_MajorBorris is offline
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Default Bring it!

I loved the AAA defending the train! You can bet that will be a postion that gets play!

Adding more game play options is just that, variety, possibilities, strategy, however you describe it, it can only add to the feeling of a living lanscape that begs to attacked and defended.

"Who needs this stuff" some continue to say yet with that attitude I spose they dont need trees, buildings , vehicles, grass, untill we get the flight sim "they paid for". We could go on and on(and many have) in that direction but with out a living ground we would be in space!
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  #4  
Old 02-24-2012, 05:42 PM
JG53Frankyboy JG53Frankyboy is offline
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I loved the AAA defending the train! You can bet that will be a postion that gets play!

Adding more game play options is just that, variety, possibilities, strategy, however you describe it, it can only add to the feeling of a living lanscape that begs to attacked and defended.

"Who needs this stuff" some continue to say yet with that attitude I spose they dont need trees, buildings , vehicles, grass, untill we get the flight sim "they paid for". We could go on and on(and many have) in that direction but with out a living ground we would be in space!
few would be complain (i guess) about improved AI of ground objects or their improved DM...... if all this needs to by playable with "cockpits"....another story IMHO.

But 1C made their decission , lets wait and see how it will develop ! But its a forum about this game, and i think im allowed to say that i dont like it, in which way (showed by official WIP videos!) it SEEMS to develop.
  #5  
Old 02-24-2012, 05:45 PM
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I don't get it, why are people complaining about these new features that may or may not make it in to the game? Who said they stopped working on the core game, DM and FM? Did I miss something? Geeeez
  #6  
Old 02-24-2012, 05:48 PM
Sutts Sutts is offline
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I don't get it, why are people complaining about these new features that may or may not make it in to the game? Who said they stopped working on the core game, DM and FM? Did I miss something? Geeeez
My thoughts exactly addman. I think most of them are probably still at school. Their reasoning skills are certainly lacking.
  #7  
Old 02-24-2012, 06:29 PM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by MajorBoris View Post
I loved the AAA defending the train! You can bet that will be a postion that gets play!

Adding more game play options is just that, variety, possibilities, strategy, however you describe it, it can only add to the feeling of a living lanscape that begs to attacked and defended.

"Who needs this stuff" some continue to say yet with that attitude I spose they dont need trees, buildings , vehicles, grass, untill we get the flight sim "they paid for". We could go on and on(and many have) in that direction but with out a living ground we would be in space!
+1 - I don't understand it either. This is what I've been waiting for ever since I saw those updates several years ago. This basically makes ground objectives come alive. The scenarios with the ground war can become as dynamic as the air war. This is the dream I've always wanted out of a combat flight sim, total immersion from the air and ground. When it all gets sorted out, this is going to be massive.

We've already been told SDK's are being worked on, and obviously won't be released till the core game is up to par. But just imagine the whole new crowd of modders that's gonna come in to model new tanks, arty, etc. I can tell you we're definitely gonna have a ground war only server on top of what we have already. I think fighting on the ground, especially in a more realistic aspect is an absolute blast. I imagine there will be quite a few that get out of games like WoT when they figure out A.) no matchmaker B.) you can run your own scenarios, servers, missions, or well, flat out anything you can think of to fight with. And then to top it off, you're not paying for repairs or waiting to respawn again. Not to mention when you can sit there and make the winning conditions w/e your mind thinks of - from getting supplies somewhere, to attacking an airfield, a train, a capture the flag thingy, or well anything all over all the scenarios in all the maps they will make for this series. This is flat out awesome.

One day I hope some people go back to the old Oleg updates of old and realize this stuff hasn't been conjured up recently. All these tanks/models/ground detail have been in the works for years. Pure speculation here - But what this stuff shows me, is they are finally getting some main issues sorted so they are finally able to start adding in some of the other modules that have been removed / not finished for some time. Next thing you know, we'll have bail out animations back, etc.,etc...

Thanks B6 and all you guys at 1C/MG. This just keeps getting better and better. Now if I could only FF into the future a couple years
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Old 02-25-2012, 09:48 AM
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Originally Posted by ACE-OF-ACES View Post
Sad but true..

It has been clear for some time.. Eversince EA anounced they were cancling the A10 project some 10+ years ago flight simmers had to come to grips with the fact that flight sim games are not the best selling games.. Clearly 1C knows this.. And knowing that they know they need to pull in some other paying customers so they can continue to do what they love.. flight sims
This is directed at our bunch of complainers.

I recently posted a thread on the Games forum of my football club to ask why the flight genre is so overlooked. There are loads of crappy FPS and other genres which are healthy yet CFS struggles. The answers were:

1. Too complex to learn (steep learning curve).
2. Boring (ie long flight times vs short action). Gamers want to fire up the XBox and be instantly into the action.
3. Not portable to console.

So, the market is limited, the income is small and the detail required is large. Therefore we have to ACCEPT that in order to keep this going it either has to be programmed for FREE by a community or it has to be extended into other income streams. That or nothing at all.

That is unless you can persuade the multitude of BF3 and CoD:MW players to buy a PC and flight controls. They won't, but we can move into areas that meet the demands of others.

Regarding tank "Simulator". Don't assume that just because you are nerdy enough to want every detail in a tank replicated that everybody else does too. If you take into account the above and couple it with the short attention span for entertainment today (movies need instant action, pop music is instant stardom for a year only) then it makes perfect sense to have an 'arcady' tank sim anyway. I re-iterate, the majority of gamers want instant action - that means something easy to learn. Just means players jump from unit to unit as they point and destroy - which means a bigger battle on the ground anyway!

Looking forward to it, bring on the Navy!
  #9  
Old 02-25-2012, 11:11 AM
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addman addman is offline
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This is directed at our bunch of complainers.

I recently posted a thread on the Games forum of my football club to ask why the flight genre is so overlooked. There are loads of crappy FPS and other genres which are healthy yet CFS struggles. The answers were:

1. Too complex to learn (steep learning curve).
2. Boring (ie long flight times vs short action). Gamers want to fire up the XBox and be instantly into the action.
3. Not portable to console.

So, the market is limited, the income is small and the detail required is large. Therefore we have to ACCEPT that in order to keep this going it either has to be programmed for FREE by a community or it has to be extended into other income streams. That or nothing at all.

That is unless you can persuade the multitude of BF3 and CoD:MW players to buy a PC and flight controls. They won't, but we can move into areas that meet the demands of others.

Regarding tank "Simulator". Don't assume that just because you are nerdy enough to want every detail in a tank replicated that everybody else does too. If you take into account the above and couple it with the short attention span for entertainment today (movies need instant action, pop music is instant stardom for a year only) then it makes perfect sense to have an 'arcady' tank sim anyway. I re-iterate, the majority of gamers want instant action - that means something easy to learn. Just means players jump from unit to unit as they point and destroy - which means a bigger battle on the ground anyway!

Looking forward to it, bring on the Navy!
This is the truth that some people either can't comprehend or won't comprehend. There's also a larger complexity to attracting new players and those players eventually takes up interest in flying planes instead of driving tanks involved here. Weekend night ATAG server: max a hundred clients or so? Weekend night at WoT: 100.000+ players. Now imagine if we could only get a fraction of those players, that would mean more servers, more to choose from, more! more! more! Arcade servers, realistic servers, happy medium servers, dynamic war servers! You name it.

I like tanks but not nearly as much as aircraft, still I embrace diversity and the possibilities of it. Finally IMO, this game is getting some desperately needed "gaming" features to make the game both fun and challenging. You think you're gonna shoot down a Spitfire in you're Panzer III? forget it! Trajectory is modeled in the game, so even if the tanks and AAA will be somewhat simplified, shooting stuff won't be easy, kinda like RO2.

On another note, am I the only one who noticed the "coming soon" text at the end of the clip? "Coming soon" as in 2 years or "coming soon" as in coming soon?
  #10  
Old 02-25-2012, 07:00 PM
carguy_ carguy_ is offline
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Originally Posted by Osprey View Post
This is directed at our bunch of complainers.

I recently posted a thread on the Games forum of my football club to ask why the flight genre is so overlooked. There are loads of crappy FPS and other genres which are healthy yet CFS struggles. The answers were:

1. Too complex to learn (steep learning curve).
2. Boring (ie long flight times vs short action). Gamers want to fire up the XBox and be instantly into the action.
3. Not portable to console.

So, the market is limited, the income is small and the detail required is large. Therefore we have to ACCEPT that in order to keep this going it either has to be programmed for FREE by a community or it has to be extended into other income streams. That or nothing at all.

That is unless you can persuade the multitude of BF3 and CoD:MW players to buy a PC and flight controls. They won't, but we can move into areas that meet the demands of others.

Regarding tank "Simulator". Don't assume that just because you are nerdy enough to want every detail in a tank replicated that everybody else does too. If you take into account the above and couple it with the short attention span for entertainment today (movies need instant action, pop music is instant stardom for a year only) then it makes perfect sense to have an 'arcady' tank sim anyway. I re-iterate, the majority of gamers want instant action - that means something easy to learn. Just means players jump from unit to unit as they point and destroy - which means a bigger battle on the ground anyway!

Looking forward to it, bring on the Navy!
Let me repost this because some people obviously don`t understand anything of what is happenning.
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