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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #81  
Old 02-24-2012, 02:26 PM
carguy_ carguy_ is offline
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Originally Posted by Sutts View Post
Because most of us are grown up enough to realise that the team ARE working hard on the flight sim aspects (as plainly obvious from last weeks update) and a separate team is implementing the long planned ground-based items which are very impressive and praise worthy in their own right.

Implementing the tanks takes NOTHING away from the improvements to AI, comms, FM, DM etc. Different skills, different teams.

You guys are unbelievable. You whine like mad when the devs show us nothing and throw everything back in their faces when they do make an effort to show how the product is progressing. Credit where credit is due.
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  #82  
Old 02-24-2012, 02:30 PM
carguy_ carguy_ is offline
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Originally Posted by VO101_Tom View Post
The simulator will not be worse because of the ground stuff become driveable. This is an extra feature. If you don't like it, it's ok, but who's care? Then you don't use it, and done. Why do you think that things can not be developed simultaneously? The core programming and these are two separate part of the game, the guy (guys) who programmed the memory leak problem, still working on their own tasks...
Yeah, right?

I love it when people want to deny other peoples` options.
  #83  
Old 02-24-2012, 02:35 PM
Testus01 Testus01 is offline
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Default One big game

Hi all,
It's good to see something Oleg said years ago coming to reality (jump from your plane and use flak) and even better now. Someone worked on it ; but the patch, then Russian extension come first, I suppose. What I wonder is how this will happen online? Can we imagine a Kursk tank/airplane campaign with 128 players (squadron leaders, tank groups, with proper communication, etc.?). That would be something new, more than just old IL-2 + some Red Orchestra features). Thanks to the team and the weekly news.
  #84  
Old 02-24-2012, 02:35 PM
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SiThSpAwN SiThSpAwN is offline
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Originally Posted by 15.Span_Valalo View Post
nice video... nice nice... but, this will be true??? I have more concerns... The SLI and other big and more important bugs, will be solved??? or FPS and shooter always persist??...

But I'm always happy to see new news and Luthier and Cia are working to CloD.

Thks B6 and Luthier team.
I dont know about SLI, but they are claim big increases in performance, so you have that... at some point we complain just to see our name in print I think
  #85  
Old 02-24-2012, 02:42 PM
swiss swiss is offline
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Originally Posted by RCAF_FB_Orville View Post
If I did, I understand there are good tank sims etc and the like already on the market.
Actually - no.
Only SB Pro which is outdated.


BTT:
Has anyone of you wondered how they finance current development?
  #86  
Old 02-24-2012, 02:42 PM
speculum jockey
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Implementing the tanks takes NOTHING away from the improvements to AI, comms, FM, DM etc. Different skills, different teams.
So the people who are working on the tanks, work for free? They don't need to occupy a space in the office? They don't need to use an office computer?

Because what they are doing, the resources they are using right now, could be used to give us a flight simulator instead of a 1/2 assed flight sim with no content and some stupid tanks you can hop in and see how crappy the models are from a first person point of view. The money used to pay those people could be put towards people who will actually make the "FLIGHT" part of the game better.
  #87  
Old 02-24-2012, 02:45 PM
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VO101_Tom VO101_Tom is offline
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Originally Posted by carguy_ View Post
Yeah, right?

I love it when people want to deny other peoples` options.
You lost nothing if the ground stuff become playable, and win nothing if don't. However, if the developers abandoned the project because many people are opposed to this, who want to use, it will not be able to. I do not understand why this would be good to those who now complain.
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  #88  
Old 02-24-2012, 02:47 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Originally Posted by speculum jockey View Post
The money used to pay those people could be put towards people who will actually make the "FLIGHT" part of the game better.
And the money made selling the game to those RO2 and World of Tanks types can be used to hire more people who will actually make the "FLIGHT" part of the game better
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
  #89  
Old 02-24-2012, 02:49 PM
GraveyardJimmy GraveyardJimmy is offline
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Originally Posted by speculum jockey View Post
So the people who are working on the tanks, work for free? They don't need to occupy a space in the office? They don't need to use an office computer?
This has obviously been on the cards for some time (since before release)- look at the controls section (vehicle controls). Would it be better to have the coding and models for this and then suddenly sack developer team members and throw away all the labour that had taken place for a long time? If this is the case there are two options:

1) release the vehicle part of the game, get more customer, more revenue and able to develop a better flight sim.

2) Drop everything, dont make back the cost of developing vehicles and then try to focus on flight sim but with reduced funds for development.

1 sounds like a winner for both those who are and aren't interested in the ground stuff

Edit: Also, especially with regard to the sequel, fighting in dogfights or ground attack above fields with dynamic action happening on is going to be far more interesting and realistic than watching battles that will have required huge amounts of scripting from mission designers.

Last edited by GraveyardJimmy; 02-24-2012 at 02:53 PM.
  #90  
Old 02-24-2012, 02:51 PM
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SiThSpAwN SiThSpAwN is offline
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Originally Posted by speculum jockey View Post
So the people who are working on the tanks, work for free? They don't need to occupy a space in the office? They don't need to use an office computer?

Because what they are doing, the resources they are using right now, could be used to give us a flight simulator instead of a 1/2 assed flight sim with no content and some stupid tanks you can hop in and see how crappy the models are from a first person point of view. The money used to pay those people could be put towards people who will actually make the "FLIGHT" part of the game better.
How do you know what is going on in development? It cold be someone decided to work on this on their own time, during down time, or at times they werent able to work on something due to other things going on. This reminds me of people complaining on the Eagle Dynamics forum about the P-51 they are working on and people worried it has replaced the next modern fighter... ahhh internet forums...
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