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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #71  
Old 02-24-2012, 02:12 PM
pupo162 pupo162 is offline
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yeah, thats ncie and all, but when will you guys release a working aircraift sim. preferably a battle of brittain one, but im not really picky by now....
  #72  
Old 02-24-2012, 02:12 PM
=FI=Scott =FI=Scott is offline
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Thank you for the update.

If the ground vehicle aspects were a third party (or even in house) addon at a later stage with a fettled game I would support them. As it is the current position gives me real concern as to the direction the development is going in.

As to fundamental realism aspects like tree collision I am encouraged that it will be addressed but again, when things like that are missing and i'm watching a tank battle in the game I've got to wonder if the priorities are right here.

Anyway, back to lurking.
  #73  
Old 02-24-2012, 02:13 PM
6S.Manu 6S.Manu is offline
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Quote:
Originally Posted by NaBkin View Post
Do you guys really think (it's a serious question) that a Game/Sim could satisfy plane AND tank enthusiasts?
If I think on Tiger Vs. T34 - all the stuff like DM, sound, physics in a Flightsim on a nowadays rig? No way if you ask me... however I hope that they'll make a perfect flightsim and add some tanks and stuff to sell more copies of the game. If this is satisfying for tank fans is a whole other story though...
Quantity over Quality

IMO the answer is no. Sadly.
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  #74  
Old 02-24-2012, 02:13 PM
Damixu Damixu is offline
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Originally Posted by Sutts View Post
Because most of us are grown up enough to realise that the team ARE working hard on the flight sim aspects (as plainly obvious from last weeks update) and a separate team is implementing the long planned ground-based items which are very impressive and praise worthy in their own right.

Implementing the tanks takes NOTHING away from the improvements to AI, comms, FM, DM etc. Different skills, different teams.

You guys are unbelievable. You whine like mad when the devs show us nothing and throw everything back in their faces when they do make an effort to show how the product is progressing. Credit where credit is due.
Well said. And I wouldn't be that surprised if practically all ground war models are imported from 1C SoftClub's other merchandise: Theatre of War series. Those models are so detailed that it would be almost impossible to flight sim developer to allocate so much resources to create the models from scratch.

Just my two cents.

Last edited by Damixu; 02-24-2012 at 02:15 PM.
  #75  
Old 02-24-2012, 02:15 PM
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Bonkin Bonkin is offline
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If I'm totally honest I'm just not interested in the ground warfare element and I think the plot has been lost. There is a massive array of first person shooters out there and I just don't see how this path of development will ever be able to compete with the likes of games like Battlefield.

My interest is the air. My passion is for warbirds. There are a lot of positive comments here so maybe there will be a market for this stuff but personally, I think they should stick to what they do best - and keep the focus of battles in the sky, either air-to-air combat or mud-moving.

Sorry BlackSix - I just don't believe this is where 1C's future is with this game and although I'm an avid supporter of all things IL2 and CloD I'm actually getting bored of this. Having said that... I do applaud and personally thank you for your improved communications.
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  #76  
Old 02-24-2012, 02:21 PM
PeterPanPan PeterPanPan is offline
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Originally Posted by BlackSix View Post
It all depends on the programmers, perhaps in the next few days.
...
Thanks B6 - exciting times me thinks.
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  #77  
Old 02-24-2012, 02:23 PM
GraveyardJimmy GraveyardJimmy is offline
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Originally Posted by Damixu View Post
Well said. And I wouldn't be that surprised if practically all ground war models are imported from 1C SoftClub's other merchandise: Theatre of War series. Those models are so detailed that it would be almost impossible to flight sim developer to allocate so much resources to create the models from scratch.

Just my two cents.
As I said in a post that was deleted (OT I think), I think that the models may have been already created. The controls menu shows this isn't something that has only recently been thought up, the potential (and perhaps intent) for ground units has been there since release (I remember seeing the vehicle controls on release day). The ground units have always had great detail and even animations on firing, so it doesn't seem as though too much 3D work would have been required.

Also, with a expansion/sequel on the way, modellers would have been working on new aircraft and we know that graphics programmers have been working on the new engine.

People here seem to think that the developers dont want to make a flight simulation or have abandoned it, but they are going to want both new customers and potential ones to buy the sequel, so there would be no point in stopping flight development.

As other people have said, wait and see for the patch and an official announcement on flight models and then see how the flight aspect is modelled. If you dont like the idea of ground warfare, I'm sure you can ignore it if the flight system is improved.
  #78  
Old 02-24-2012, 02:24 PM
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VO101_Tom VO101_Tom is offline
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The simulator will not be worse because of the ground stuff become driveable. This is an extra feature. If you don't like it, it's ok, but who's care? Then you don't use it, and done. Why do you think that things can not be developed simultaneously? The core programming and these are two separate part of the game, the guy (guys) who programmed the memory leak problem, still working on their own tasks...
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  #79  
Old 02-24-2012, 02:26 PM
5./JG27.Farber 5./JG27.Farber is offline
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Originally Posted by VO101_Tom View Post
The simulator will not be worse because of the ground stuff become driveable. This is an extra feature. If you don't like it, it's ok, but who's care? Then you don't use it, and done. Why do you think that things can not be developed simultaneously? The core programming and these are two separate part of the game, the guy (guys) who programmed the memory leak problem, still working on their own tasks...
Well said +1

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  #80  
Old 02-24-2012, 02:26 PM
15.Span_Valalo 15.Span_Valalo is offline
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nice video... nice nice... but, this will be true??? I have more concerns... The SLI and other big and more important bugs, will be solved??? or FPS and shooter always persist??...

But I'm always happy to see new news and Luthier and Cia are working to CloD.

Thks B6 and Luthier team.
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