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#81
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#82
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I love it when people want to deny other peoples` options. ![]() |
#83
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Hi all,
It's good to see something Oleg said years ago coming to reality (jump from your plane and use flak) and even better now. Someone worked on it ; but the patch, then Russian extension come first, I suppose. What I wonder is how this will happen online? Can we imagine a Kursk tank/airplane campaign with 128 players (squadron leaders, tank groups, with proper communication, etc.?). That would be something new, more than just old IL-2 + some Red Orchestra features). Thanks to the team and the weekly news. |
#84
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#85
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Only SB Pro which is outdated. BTT: Has anyone of you wondered how they finance current development? |
#86
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Because what they are doing, the resources they are using right now, could be used to give us a flight simulator instead of a 1/2 assed flight sim with no content and some stupid tanks you can hop in and see how crappy the models are from a first person point of view. The money used to pay those people could be put towards people who will actually make the "FLIGHT" part of the game better. |
#87
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![]() ![]() i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940 Cliffs of Dover Bugtracker site: share and vote issues here |
#88
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And the money made selling the game to those RO2 and World of Tanks types can be used to hire more people who will actually make the "FLIGHT" part of the game better
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#89
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1) release the vehicle part of the game, get more customer, more revenue and able to develop a better flight sim. 2) Drop everything, dont make back the cost of developing vehicles and then try to focus on flight sim but with reduced funds for development. 1 sounds like a winner for both those who are and aren't interested in the ground stuff ![]() Edit: Also, especially with regard to the sequel, fighting in dogfights or ground attack above fields with dynamic action happening on is going to be far more interesting and realistic than watching battles that will have required huge amounts of scripting from mission designers. Last edited by GraveyardJimmy; 02-24-2012 at 02:53 PM. |
#90
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