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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-24-2011, 04:52 PM
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Igo kyu Igo kyu is offline
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Originally Posted by Flanker35M View Post
S!

Bf109E-4 could outspeed, outdive, outclimb, roll faster than Hurricane. Hurricane could ONLY turn better. So really wondering the "super-Hurricane" in game almost beating the legendary Spitfire
The Molders quote is about the onset rate of rolling. I've recently read that once it reached it's full rate of roll, the Hurricane rolled faster than the 109. My memory is terrible, I can't remember where I read that, I'll have a look.

<edit>

http://en.wikipedia.org/wiki/Hawker_...tle_of_Britain

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As a fighter, the Hurricane had some drawbacks. It was slower than both the Spitfire I and II and the Messerschmitt Bf 109E, and the thick wings compromised acceleration, but it could out-turn both of them. In spite of its performance deficiencies against the Bf 109, the Hurricane was still capable of destroying the German fighter, especially at lower altitudes. The standard tactic of the 109s was to attempt to climb higher than the RAF fighters and "bounce" them in a dive; the Hurricanes could evade such tactics by turning into the attack or going into a "corkscrew dive", which the 109s, with their lower rate of roll, found hard to counter.

Last edited by Igo kyu; 10-24-2011 at 05:18 PM.
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  #2  
Old 10-24-2011, 05:10 PM
Flanker35M Flanker35M is offline
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S!

The start of the roll in Hurricane was more sluggish than Bf109E-4. Also the acceleration was far from Bf109E-4. Finnish test reports say that the thick wing had huge drag compared to Brewster, Fiat G.50 or other planes. Finns liked the performance above 3km(10kft) where the plane was better. But at low altitude considered too slow and sluggish due high weight and not so strong engine(Merlin III).

Another interesting thing is from the acquisition of the Hurricanes for FiAF. The Brits themselves said that most of their Hurricanes in squadron service were at average 20mph slower than published test data. For comparison the 5min power setting gave 450km/h at SL so the average plane would do some 420-430km/h.

Climb was on a new nice and dandy plane some 12m/s at SL, ~11m/s at 1km, 10m/s at 2km etc. Just for comparison.

But as said..Devs will work on FM etc. so after this we can see how it will be.
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  #3  
Old 10-25-2011, 06:40 AM
Masi67 Masi67 is offline
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Quote:
Originally Posted by Igo kyu View Post
The Molders quote is about the onset rate of rolling. I've recently read that once it reached it's full rate of roll, the Hurricane rolled faster than the 109. My memory is terrible, I can't remember where I read that, I'll have a look.

<edit>

http://en.wikipedia.org/wiki/Hawker_...tle_of_Britain
I think you missed the point here. Ofcourse 109 could not counter corkscrew in this case because of speed after boom, too fast in this case, simple as that
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  #4  
Old 10-25-2011, 07:17 AM
Madfish Madfish is offline
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The issue still remains:



--------------------------------------------------------------------------------

You joust with an AI 109 E4 at low level over your field.

You are flying a Hurricane...

The AI has the far better aeroplane...

You do a nice little barrel roll and drop on his six and paste him and he crashes...

You salute him in chat...

And he says...

"Gay game" and even the last AI quits. Game ends up completely dead.

Oh so satisfying.

--------------------------------------------------------------------------------

Because the real issue is that no one plays that game. Yes, a hand full - but that's not enough. Not enough for cool servers and other gameplay modes other than "oh yeah I studied this crap for ages and now I'm gonna kill you, frustrate you and make sure the game ends up dead.



The core issue is that this sim needs to be more accessible. If SIMs can't come up with ways to pull this off they'll be dead in a few years. And THIS is far from satisfying, even though it's not really your fault. (Although posting this rubbish here is)
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  #5  
Old 10-25-2011, 11:24 AM
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ElAurens ElAurens is offline
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Originally Posted by Madfish View Post
and now I'm gonna kill you, frustrate you and make sure the game ends up dead.

So you are ssaying I should have let this guy survive after attacking me?

Excuse me?
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  #6  
Old 10-25-2011, 12:16 PM
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klem klem is offline
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Quote:
Originally Posted by Madfish View Post
The issue still remains:



--------------------------------------------------------------------------------

You joust with an AI 109 E4 at low level over your field.

You are flying a Hurricane...

The AI has the far better aeroplane...

You do a nice little barrel roll and drop on his six and paste him and he crashes...

You salute him in chat...

And he says...

"Gay game" and even the last AI quits. Game ends up completely dead.

Oh so satisfying.

--------------------------------------------------------------------------------

Because the real issue is that no one plays that game. Yes, a hand full - but that's not enough. Not enough for cool servers and other gameplay modes other than "oh yeah I studied this crap for ages and now I'm gonna kill you, frustrate you and make sure the game ends up dead.



The core issue is that this sim needs to be more accessible. If SIMs can't come up with ways to pull this off they'll be dead in a few years. And THIS is far from satisfying, even though it's not really your fault. (Although posting this rubbish here is)
No one plays what game?

..die and disconnect? Some do, not too many.
..play CoD at all? More than a 'handful' do.
..play CoD in full switch? More do than don't.

As for 'accessible' this is a simulation not a console game. It will always attract less players than a console game created to be more 'playable' than 'interesting/immersive' and needing some study and practice (and if that meant paying more for it I would). Console games are also tied to a fixed hardware platform making it easier to develop for, unlike PC Games trying to bridge several generations of technology. On the other hand the fact that we are forced to buy new console platforms when the old ones are no longer supported and in order to gain the use of new techniques/technologies, does help support the argument that new PC games should perhaps do the same and not try to reach back too far, e.g. in CoDs case XP. That might make PC games more 'accessible' with less technology differences to try to accommodate.

If by gameplay modes you mean ways of making it more 'accessible', as in 'easier to play', there are many settings that can 'dumb it down'. If you mean Maps/Theatres there are already several (which lend themselves to easy play settings and instant dogfights) and the series will have more when it expands. Many people have become used to the wide-ranging theatres and aircraft of IL-2 1946 and overlook the fact that IL-2 started in the same way as CoD with a limited map and plane set before being developed across new theatres over the following 10 years.

It sounds like console games are more your thing.
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