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Pilot's Lounge Members meetup

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  #1  
Old 08-28-2011, 04:37 PM
Rattlehead Rattlehead is offline
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Quote:
Originally Posted by Baron View Post
Im sorry, but it sounds like u think 8 million during 7 years is a lot?


Its freeking peanuts in this genre (game development).
Let's see...some of these figures include marketing and other costs, but to get an idea:

Crysis back in 2008 cost $22 million
Grand Turismo 5 cost around $60 million
Modern Warfare 2 was nearly $50 million
Halo 3 (development cost only) was $30 million
Grand Theft Auto 4 was around $100 million

Yep, $8 million is really not a lot at all.
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  #2  
Old 08-28-2011, 05:15 PM
Jonk Jonk is offline
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Quote:
Originally Posted by Rattlehead View Post
Let's see...some of these figures include marketing and other costs, but to get an idea:

Crysis back in 2008 cost $22 million
Grand Turismo 5 cost around $60 million
Modern Warfare 2 was nearly $50 million
Halo 3 (development cost only) was $30 million
Grand Theft Auto 4 was around $100 million

Yep, $8 million is really not a lot at all.
Not sure comparing the budget of blockbuster games to that of IL2 is really a fair shake..... How about we look at the budget of "Deadliest Catch: Alaskan Storm" and compare that.
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  #3  
Old 08-29-2011, 10:01 AM
Rattlehead Rattlehead is offline
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Originally Posted by Jonk View Post
Not sure comparing the budget of blockbuster games to that of IL2 is really a fair shake..... How about we look at the budget of "Deadliest Catch: Alaskan Storm" and compare that.
Clod is regularly compared to blockbusters to make a point, mostly regarding development time and it's relative lack of polish.
But if people want to pull numbers for any other game, that's fine by me.
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  #4  
Old 08-28-2011, 05:26 PM
Jumo211 Jumo211 is offline
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Oleg saying to Medvedev during CloD exhibiton/presenation :
Dmitry , only two weeks !! be sure !

Absolutely priceless picture .



S! HG
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  #5  
Old 08-28-2011, 05:47 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by Rattlehead View Post
Let's see...some of these figures include marketing and other costs, but to get an idea:

Crysis back in 2008 cost $22 million
Grand Turismo 5 cost around $60 million
Modern Warfare 2 was nearly $50 million
Halo 3 (development cost only) was $30 million
Grand Theft Auto 4 was around $100 million

Yep, $8 million is really not a lot at all.
Not sure what this cost comparison is suppose to prove? All I know is this data can be 'looked at' in different ways to prove different things..

As it is, this data can be very misleading..

For example, a bigger software team can do more in less amount of time. So for this data to really be useful you would have to take into account how many worked on it and how long it took to develop those 'games' you listed. Ill bet that none of them took 6 years like CoD has.

Also note that and a lot of those games are spending a lot of money 'creating' worlds that don't exist, the neat thing about WWII flight sims is they only have to worry about 'copying' a world that already exists.

And as you noted marketing is included in those numbers, marketing can be a very big chunk of the pie!

With that in mind, when I look at this data, I see it as 'proof' of how small the flight sim market is in the rest of the gaming world, and not much else.
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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  #6  
Old 08-28-2011, 05:56 PM
pupo162 pupo162 is offline
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Quote:
Originally Posted by ACE-OF-ACES View Post
Not sure what this cost comparison is suppose to prove? All I know is this data can be 'looked at' in different ways to prove different things..

As it is, this data can be very misleading..

For example, a bigger software team can do more in less amount of time. So for this data to really be useful you would have to take into account how many worked on it and how long it took to develop those 'games' you listed. Ill bet that none of them took 6 years like CoD has.

Also note that and a lot of those games are spending a lot of money 'creating' worlds that don't exist, the neat thing about WWII flight sims is they only have to worry about 'copying' a world that already exists.

And as you noted marketing is included in those numbers, marketing can be a very big chunk of the pie!

With that in mind, when I look at this data, I see it as 'proof' of how small the flight sim market is in the rest of the gaming world, and not much else.

well on the other hand, Cod supossedly has an engine made from scratch. Wich reduces de costs since buying an engine like unreal or frostbite does cost millions of dollars
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  #7  
Old 08-28-2011, 06:15 PM
skouras skouras is offline
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i believe the next patch
will show us the real mood of development
lets hope that they will be able to finished the project
and make us all happy
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  #8  
Old 08-28-2011, 06:49 PM
Cyanidix Cyanidix is offline
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Just seems like a bad situation.

I bought this sim on day 1, and have barely touched it since. I knew it would be like that, and the very reason I did it was to finance the current developers in the hope that at some point down the track they could turn this mess into the game it was meant to be.

I've felt sorry for the developers since release. Obviously nobody in their right mind releases a game in such an incomplete state, so there were obviously major factors beyond their control at play.

If you feel bitter about the situation, your purchase or whatnot.... take a chill pill, break for a year, come back and see if the sim is in a state that validates your time then.
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  #9  
Old 08-28-2011, 07:20 PM
icarus icarus is offline
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Originally Posted by cheesehawk View Post
........ the dollar rules all!
Agreed. That is the main reason people are scared this won't get fixed. I personally don't care how long it takes, I just want it fixed. The money thing scares me, because there comes a time when the law of diminishing returns calls the shots. Its a race to fix it before that law kicks in.
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  #10  
Old 08-29-2011, 10:35 AM
Rattlehead Rattlehead is offline
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Originally Posted by icarus View Post
Agreed. That is the main reason people are scared this won't get fixed. I personally don't care how long it takes, I just want it fixed. The money thing scares me, because there comes a time when the law of diminishing returns calls the shots. Its a race to fix it before that law kicks in.
I'm not so sure.
The reason being that this was intended to be the first installment of a multi-part series, like the original Il-2.

It's only speculation on my part, but it could be that financially, Cliffs has been written off already, but 1c/Ubi have decided that they could recoup their money from the other installments which will follow.

The thing is, they can't abandon Clod because the tech powering the game willl be used for all successive games in the series too.
So despite maybe Clod being a write-off financially, they can't just shelve it and begin work on the next game.
Clod needs to be finished not only so that they can begin work on the next game, but also to reinstill faith and trust in their customer base.

Once the engine is sorted, development for the other games in the series should then be much less of a hassle.
The original series continues to this day, and I think this one could and should have the same lifespan, more or less.

The publishers can still make a lot of money from this series, provided that they have the faith that it can be salvaged.
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