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Pilot's Lounge Members meetup

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  #1  
Old 08-28-2011, 06:52 AM
albx albx is offline
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So, when Oleg was present at the lunch of CoD in Moscow, he was there but he already left 1C. I think we need to give Ilya our apologizes and give him our best support to go ahead with the project, we need just to turn the page.
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  #2  
Old 08-28-2011, 07:30 AM
Tree_UK
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Well it proves that when I posted Oleg had gone (during development) that I was right on target, It also shows of the deception all were involved in to make us believe that Oleg was still captain of the ship, even down to telling us that Oleg's son was really ill so Oleg couldn't post. It proves that Ubi were not financing the project from the word go (lol @ Chivas). Other than that, everything is the same, we still need communication.

Last edited by Tree_UK; 08-28-2011 at 08:36 AM.
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  #3  
Old 08-28-2011, 08:11 AM
vicinity vicinity is offline
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Quote:
Originally Posted by Tree_UK View Post
It proves that Ubi were not financing the project from the word go (lol @ Chivas). Other than that, everything is the same, we still need communication.
Uh, no it doesn't. I read that as "people are blaming Ubi but they put $8 million into it and allowed 7 years of development". Now, it's possible i'm wrong but it's not the concrete evidence you seem to think it is.
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Old 08-28-2011, 08:17 AM
Tree_UK
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Originally Posted by vicinity View Post
Uh, no it doesn't. I read that as "people are blaming Ubi but they put $8 million into it and allowed 7 years of development". Now, it's possible i'm wrong but it's not the concrete evidence you seem to think it is.
Ubi were the western publisher, they came on board late, after Oleg's annoucment in 2010. We all aleady knew that 1C was the Russian publisher, Ubi wouldn't of spent $8 million in one year would they??
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  #5  
Old 08-28-2011, 08:25 AM
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furbs furbs is offline
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8 mill and they "couldn't afford the costs of getting real sound samples"
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Old 08-28-2011, 08:39 AM
Tree_UK
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8 mill and they "couldn't afford the costs of getting real sound samples"
Yes I remember that Furbs, not enough money in the pot to get proper sound. Unbelievable.
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  #7  
Old 08-28-2011, 03:26 PM
Baron Baron is offline
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Originally Posted by furbs View Post
8 mill and they "couldn't afford the costs of getting real sound samples"

Im sorry, but it sounds like u think 8 million during 7 years is a lot?


Its freeking peanuts in this genre (game development).
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Old 08-28-2011, 04:37 PM
Rattlehead Rattlehead is offline
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Quote:
Originally Posted by Baron View Post
Im sorry, but it sounds like u think 8 million during 7 years is a lot?


Its freeking peanuts in this genre (game development).
Let's see...some of these figures include marketing and other costs, but to get an idea:

Crysis back in 2008 cost $22 million
Grand Turismo 5 cost around $60 million
Modern Warfare 2 was nearly $50 million
Halo 3 (development cost only) was $30 million
Grand Theft Auto 4 was around $100 million

Yep, $8 million is really not a lot at all.
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  #9  
Old 08-28-2011, 08:26 AM
vicinity vicinity is offline
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Oh yeah, I forgot about context!
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  #10  
Old 08-28-2011, 11:01 AM
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zapatista zapatista is offline
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Quote:
Originally Posted by Tree_UK View Post
Well it proves that ............ that I was right on target,.
even a dead clock is right twice each day, after your 1700 posts here deliberately sprouting negative crap for years the odds are you eventually would say something that per chance would have been partially right !! obviously that doesnt validate all the other nonsense you posted here for years, or did you think it magically would and you'r now lilly white ? its also somewhat disturbing to see you only perk up when something negative is being said, it seems to be the only thing you ever feed on and rejoice about

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Originally Posted by Tree_UK View Post
It also shows of the deception all were involved in to make us believe that Oleg was still captain of the ship, even down to telling us that Oleg's son was really ill so Oleg couldn't post.
no tree it doesnt, you'r again jumping to all kinds of conclusions and sprouting nonsense about facts you dont comprehend and new information you dont seem able to interpret.

jason's post has to be seen for what it is, he is somebody who (since recently) does have a commercial interest in the CoD project and he is in that context minimizing blame for luthier while dancing on oleg's grave and shifting all the blame to oleg (while oleg isnt present to defend himself, great sign of character there jason)

what is new (to me at least, and i have been out of the loop a bit while waiting for a decent fix/update to start using CoD), is the 8 million dollar CoD project funding figure over the 7 years. the rest of what jason says is entirely his spin on facts that are incomplete and open to interpretation.

for example, jason refers to luthier being handed the unfinished project 1 yr before release, which takes us to the point in mid 2009 when oleg was still posting here and him stating he had a fixed release date of "the anniversary of BoB" (which would have meant november 2010, and oleg 6 months before that date realizing it simply could not be done). the project then slipped pasted this nov/dec 2010 date and was then released early in 2011 (you must remember some of those dates, its when you kept weaseling out of puting your money where your mouth was ).

so when ubi (and/or 1c) put their foot down and said "no more delays, you have 1 yr and then its out the door", how did oleg react ? that is the real question. (its a minor issue whether oleg by then was still 5 days per week in the office managing it, or had taken on an additional part time positions with some other company as a consultant, since he by then was only macro managing the CoD project itself).

given olegs very good track record (in game creation and project management) he likely would have known that this forced early release date wasnt realistic, so did he tell them "either i do it right and i need more time", or if they tried to then force his hand "you do it without me" ? likely some years will go by before we find out, but that is much more likely then jason's recent spin story.

another piece of the puzzle we are missing is what exactly happened mid development that caused the lost 2 or 3 years which became the Achilles heel in this whole CoD project ? time wise this is the period we know oleg fired some people, or some left on their own (taking part of the code ?) and the RoF project was started. are all those facts linked, its all speculation at this stage, but those missing years caused the whole delay mess that landed us where we are now.

secondly, with luthier being oleg's trusted sidekick during il2 development (since pacific fighters or even earlier ?) and with the 2 being close friends, AND with luthier being called away from his own project (korea) to help finish CoD a couple of years ago....... with oleg suddenly leaving, luthier would have been about the only logical person the project could have been transferred to (inside their existing team). now the question that arises is, knowing the various good skills and contributions luthier has made to the il2 series, did/does luthier have the project management skills to pull of what oleg knew could not be done to oleg's exacting levels of quality ?

luthier took on an unthankful task to try and finish it, and tried to do so under very difficult circumstances no doubt, but, and how can i say this gently.... he didn not success, its a giant mess.

so nothing new has been provided in that simhq thread that lowers my opinion of Oleg, if anything it only lowers my opinion of jason with his obvious spinning to direct attention away from his own commercial interests (without giving solid facts that can be verified with the people that matter). And no that doesn’t make Jason the anti-christ either, it just means I take what he posts with a decent serve of salt and I see it for what it is

i do wish luthier well in trying to finish the project (he is our only hope, failing oleg coming back to pitch in), and whatever positive input that can be given him should be provided, but it doesnt remove our frustration (as customers and long term fans who had very high hopes for this project)

Last edited by zapatista; 08-28-2011 at 11:04 AM.
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