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#81
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#82
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#83
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Well maybe when 777 studio puts out their WWII fighter sim, then we will see.
I give up on 1C and getting this IL2 sturmovik Cliffs Of Dover version off the ground. Maybe if in 18 months, it might look and be as good as Rise Of Flight. until then see y'all next year around Christmas time is what I'm going to estimate. So I'm sticking to IL2 1946 Forgotten battles, and the new mods improvements.
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#84
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It was just the GUI/Menus etc. that were written in Java, the game engine itself was in C(++). I think they took the same approach with Clod, although they exchanged Java for C#. You're completely right about OpenGL. |
#85
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+100, thats the way mosts sensible people see it, Ubi took a lot of blame but like Jason says the blame was unwarranted. 1C financed the project not UBI.
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#86
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Give it up now Chivas, lets move on, its not doing your reputation anygood by clinging on to this outdated opinion.
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#87
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Its all good fat chewing. Conspiracy, counter conspiracy etc etc.
If, as some suggest, key people left 1C and created RoF with their knowledge and experience it would explain what many see as an inexplicable hole in CoD and its development. Inexplicable because 1C had so much experience and did such a good job on IL-2. Its as though a raft of knowledge and ability suddenly went missing or possibly actual data/coding could not be understood and is now being replaced. How could the sounds for instance be so naff after all they learned in IL-2? How could FMs and cockpits not have been tested? 1C have been so much better than that in the past. Am I the only one that thinks the pre-releases seemed better than COD itself or was it a master stroke of sleight of hand? Why did those guys leave (if they did)? Frustration? Quick buck? Who knows? Its all speculation. The thing that matters is what is happening to CoD now. The next patch should tell us how they are coping.
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#88
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But if people want to pull numbers for any other game, that's fine by me. |
#89
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Where I disagree is the bolded part. Developers making up their own universe have a much easier time of it than developers faithfully recreating something. Think of all the research that goes into a simulator, not only visual, but what goes on on the inside, like CEM, bullet physics, flight models etc. The devs for say, Halo have none of that to worry about. They can make it up as they go, and don't have to worry about it being realistic. |
#90
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And I dont apologize for nothing... It is the turn for 1C now not for the community |
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