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#11
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Thx for looking into it shadow, i checked same files and couldn`t make my idea work. Counter working with no problems (i pick warrior and in training i split paladins in 5 stacks and after those 2 fights i had 40 use`s in iron warrior and 1st lvl medal, but didnt get bonus rage from it. So yes counter for talent/spell casting works, but hero doesn`t get bonus from medal lvl).
I think you`r right. Just checked specials.txt and there is nothing in there considering using magic shield for medal advancement. But there are bunch of stuff i`m not getting at all in that file, WTF is special_ : encouragement , indignation , aiming . . . there`s more. They mixed in there spells, unit talents, passive bonus it`s a real mess. But i think there is no need to hack kb.exe since i used this mode and get guardian angel to 5th lvl (5x1 archmage, killed enemy with spells) i tried just to see does it work, and it`s OK so bladeking made 4/5th lvl functional. Now just we need to find out how to change medal requirements (at least i do ![]() Here is crazy idea : attack/defense is limited to 300% dmg inflicted, and 30% dmg received, but intellect isn`t and we can make sick dmg with spells lategame. Every int +5% spells dmg, every 7 int +15% more, and duration to some spells (what are those spells since i cant figure it out). So how about adding %crit chance every 9 attack, and resistance% every 5 defense point (or something like that, i havent done math on this, but just to shout it out). For ppl who doesn`t like to spam protective spells and prolong battles to 10 round just to get guardian medal, but still want res% to units, or cant use to much pet dragon to get blind rage medal. Thought`s ? And question about new quest from adventure 1.1 version. Tried 3 games and Bogard never have any items. Do i have to finish some quest first or . . . And `The Haunting quest` to liberate castle on Debir, (reward doesnt exist) ok i got castle but i`m not getting any building options (first attachment on start of this tread), or anything. Am i missing something here. I liked idea but seems it`s now working (at least with my game). Last edited by Fatt_Shade; 05-29-2011 at 11:01 PM. |
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