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#1
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I run into one big problem with your mod bladeking : i`m 43 lvl, and have pet on 51 lvl
![]() Were going to need pet lvl`s up to 65 at least. I checked and found pet.atom (for skill lvl`s dmg/rage cost etc), and arena.txt for pet lvlup and epx needed for it. Is there anything more i`ll need to change dragon cub lvl`s. Adding 1 more skill lvl should be enough like : more mana with accelerator (30 rage/mana), +1 chest (10 rage), +1 lava attack (more rage less rest), less astral dmg to ally troops(more rage), +1 lightning ball charge(more rage). I dont plan to make it stronger, just to allow more lvl`s since in earlier games almost every time i got dragon cub to 60 lvl before hero, and then just used mana regen/diging chests/lightning ball which got boring pretty fast ![]() ![]() So pet.atom and arena.txt . . . do you know if there`s anything more i need for this. |
#2
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![]() Anyway, I never tried to add new levels for pet's skills, but I can't think of any other files you'll need. Maybe, just maybe, some .lng files related to Pet Dragon. |
#3
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I was checking red_sands files to see what they added/changed and came upon some missing in this mod also in items.txt :
horseman shield, drill, virgin set, horseman gloves, sandals of martyr add champion for bonus, i also added champion in knight set items for bonus att/def, but didnt give them set bonus (-leadreship%) just individual item bonus, steam armor, arbaleth, black band, telescopic sight, elven bow, live bow, astral bow, thunder musket, fire crossbow, yew bow, skill bow, martyr sandal, virgin set, critical set add human archer bonus , rehha shield, storm eye, dragon eye, dragon heart, dragon teeth necklace add azure dragon for bonus. special_params.lng : sp_lead_orc { cmc=1 params { units=orc,orc2 . . . catapult, and ogre are missing here I thought about removing -1 speed on martyr sandals for animals/droid . . just to leave speed penalty to bipedal creatures (all creatures on 2 legs). Thoughts ? And question about +res% +crit% you did couple posts before, where did you find reference for int bonus, i wonder how they make other bonus for every 7 int points, and every 20 point longer spells (still have no idea which those spells are). I tried your change in arena.lua and it works great bonus are showed in battles. But now i was thinking what to add every 15 att/def ? To add new strings in arena but to change into local defensee=Logic.hero_lu_item("defense","count") defensee = defensee/15 local attacke=Logic.hero_lu_item("attack","count") attacke = attacke/15 . . . and then to figure out something to add, maybe for defense +3% HP to units (like steal defender item), for attack i have no idea. Last edited by Fatt_Shade; 06-02-2011 at 11:25 PM. |
#4
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Just wanted to ask, where is the quest to own your own castle located at? It is available right at the beginning? Just wanted to check if the mod loaded correctly.
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#5
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![]() Enjoy the mod, if it works. ![]() |
#6
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Thanks! Just wanted to double check but did you edit the lightning ability of the archmage? Since the ability seems to work on some units ( aka bears) but doesn't work on others (royal snake).
Oh and the dragon building for my own castle was suppose to give me two units of dragon, however, it only gave me one unit of dragons, although is was a huge stack of 150 red dragon. |
#7
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Yeah, if it gives you less unit stacks than it says, it just means that it gave you two stacks of the same unit.
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