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Mods King's Bounty: Crossworlds Mods

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  #61  
Old 05-30-2011, 02:58 PM
bladeking77 bladeking77 is offline
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Two ends are for if and one is, I think, for for.

Yeah, I set those settings for testing purposes, it can be changed to anything.

Anyway, I had no idea that medals can be edited in Editor, (silly me )so thanks a bunch for letting me know. This way, there actually might be a chance to make this work.

Now, I don't know which function to use... There is this great Russian site that lists all (or most of) the lua functions, but ever since I reinstalled my windows, I erased it from my browser's history and can't find it.
If anyone knows how to find it, it would really help me.
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  #62  
Old 05-30-2011, 03:34 PM
Fatt_Shade Fatt_Shade is offline
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Also if you manage to change medal requirements, add azure dragons to dragon slayer medal because now it wont count for medal lvlup. Since you managed to somehow add 2 more lines in all medals i`m sure there is way to change requirements.
I dont get it, is my editor buged, or what. I go editor/adventure/some dungeon/sesion/items and as soon as point cursor on some medal it crashes. So no mater what i change in mod files, as long as editor doesnt accept those changes my idea is just thought on paper
It`s definite, my editor is having some serious problems. So i`ll try to dl full 11 B version, but until then here are something for others to have fun with : 4/5th spell lvl`s You gave me this idea with new medal lvl, so why not expanding it. Since i couldn`t find how to make new spell place in spellbook (there is only way to replace already existing one) for poison_touch (my idea of hell breath counterpart), help killing dragons and demons. Or i`ll just drop fit of energy and place this instead.
So there`s little project for moders get spells 2 more lvls, but with higher lvl come high mana cost and it would limit castings. So dont go crazy ppl, or only mage would have any use of this.

Last edited by Fatt_Shade; 05-30-2011 at 04:18 PM.
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  #63  
Old 05-30-2011, 04:17 PM
bladeking77 bladeking77 is offline
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Hm, I just managed to do it, (at least I think it should work this time) but if your editor crashes as you try to edit medals, then that's going to be a problem.
The thing is to set the requirements as Hero variables instead of Global variables.
The problem is that the changes I make in Editor affect the game, but don't seem to affect any files, or at least I haven't found any changes in them.
So, the solution would be for you to edit medals yourself, but as I said, if your editor crashes as you try to edit them, then that's a problem.

BTW, the editor so far seems like it's an Alpha version. It crashes like crazy, which is why I think it's cool that Russians managed to make a couple of new islands despite all the crashes. I also had a Russian version of the game, and it was as buggy as the English one...
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  #64  
Old 05-31-2011, 04:37 AM
Fatt_Shade Fatt_Shade is offline
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Well i decided to drop trying to make my buged editor work, and just play this mod and it`s hilarious
Kited Scarlet-Rusty-Verona-Bolo got couple ot archmages and 1 azure dragon, and started spaming for medals from Debir island and what it`s hilarious :
1) Guardian angel medal 5th lvl on 32 battles, azure dragons 55/35/95/75/55 % resistances
2) Traper medal 5th lvl on 70 battles, trap 1700-3000 dmg for 5 mana
3) Blind rage i think it`s actualy doable to get at least 4th lvl with mage
. . .
Here i think 2,2 times stronger enemy army`s aren`t enough
Only problem i got horible int items for this mage playthrough, but i fixed problems i had with mixed up skills, and with warrior all works well so i might turn to Shrek build i started and finaly try that idea out. Have fun ppl, take care
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  #65  
Old 05-31-2011, 07:20 PM
Fatt_Shade Fatt_Shade is offline
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I run into one big problem with your mod bladeking : i`m 43 lvl, and have pet on 51 lvl Only 1 lvl in training, but new dragon slayer medal lvl`s are pretty big bonus.
Were going to need pet lvl`s up to 65 at least. I checked and found pet.atom (for skill lvl`s dmg/rage cost etc), and arena.txt for pet lvlup and epx needed for it. Is there anything more i`ll need to change dragon cub lvl`s. Adding 1 more skill lvl should be enough like : more mana with accelerator (30 rage/mana), +1 chest (10 rage), +1 lava attack (more rage less rest), less astral dmg to ally troops(more rage), +1 lightning ball charge(more rage). I dont plan to make it stronger, just to allow more lvl`s since in earlier games almost every time i got dragon cub to 60 lvl before hero, and then just used mana regen/diging chests/lightning ball which got boring pretty fast Using just 3 dragon skills isn`t much fun, so i plan to make it usefull to spend all that rage to get at least some more exp for that little bastard
So pet.atom and arena.txt . . . do you know if there`s anything more i need for this.
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  #66  
Old 06-01-2011, 06:20 AM
bladeking77 bladeking77 is offline
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Quote:
Originally Posted by Fatt_Shade View Post
I run into one big problem with your mod bladeking : i`m 43 lvl, and have pet on 51 lvl Only 1 lvl in training, but new dragon slayer medal lvl`s are pretty big bonus.
Were going to need pet lvl`s up to 65 at least. I checked and found pet.atom (for skill lvl`s dmg/rage cost etc), and arena.txt for pet lvlup and epx needed for it. Is there anything more i`ll need to change dragon cub lvl`s. Adding 1 more skill lvl should be enough like : more mana with accelerator (30 rage/mana), +1 chest (10 rage), +1 lava attack (more rage less rest), less astral dmg to ally troops(more rage), +1 lightning ball charge(more rage). I dont plan to make it stronger, just to allow more lvl`s since in earlier games almost every time i got dragon cub to 60 lvl before hero, and then just used mana regen/diging chests/lightning ball which got boring pretty fast Using just 3 dragon skills isn`t much fun, so i plan to make it usefull to spend all that rage to get at least some more exp for that little bastard
So pet.atom and arena.txt . . . do you know if there`s anything more i need for this.
See, that's why I wanted to increase experience needed for pet's levels.
Anyway, I never tried to add new levels for pet's skills, but I can't think of any other files you'll need. Maybe, just maybe, some .lng files related to Pet Dragon.
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  #67  
Old 06-01-2011, 09:14 PM
Fatt_Shade Fatt_Shade is offline
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I was checking red_sands files to see what they added/changed and came upon some missing in this mod also in items.txt :
horseman shield, drill, virgin set, horseman gloves, sandals of martyr add champion for bonus,
i also added champion in knight set items for bonus att/def, but didnt give them set bonus (-leadreship%) just individual item bonus,
steam armor, arbaleth, black band, telescopic sight, elven bow, live bow, astral bow, thunder musket, fire crossbow, yew bow, skill bow, martyr sandal, virgin set, critical set add human archer bonus ,
rehha shield, storm eye, dragon eye, dragon heart, dragon teeth necklace add azure dragon for bonus.
special_params.lng :
sp_lead_orc {
cmc=1
params {
units=orc,orc2 . . . catapult, and ogre are missing here

I thought about removing -1 speed on martyr sandals for animals/droid . . just to leave speed penalty to bipedal creatures (all creatures on 2 legs). Thoughts ?
And question about +res% +crit% you did couple posts before, where did you find reference for int bonus, i wonder how they make other bonus for every 7 int points, and every 20 point longer spells (still have no idea which those spells are). I tried your change in arena.lua and it works great bonus are showed in battles. But now i was thinking what to add every 15 att/def ?
To add new strings in arena but to change into

local defensee=Logic.hero_lu_item("defense","count")
defensee = defensee/15
local attacke=Logic.hero_lu_item("attack","count")
attacke = attacke/15 . . .

and then to figure out something to add, maybe for defense +3% HP to units (like steal defender item), for attack i have no idea.

Last edited by Fatt_Shade; 06-02-2011 at 11:25 PM.
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  #68  
Old 06-06-2011, 04:32 PM
shinjiikuri shinjiikuri is offline
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Just wanted to ask, where is the quest to own your own castle located at? It is available right at the beginning? Just wanted to check if the mod loaded correctly.
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  #69  
Old 06-06-2011, 06:30 PM
bladeking77 bladeking77 is offline
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Quote:
Originally Posted by shinjiikuri View Post
Just wanted to ask, where is the quest to own your own castle located at? It is available right at the beginning? Just wanted to check if the mod loaded correctly.
Yes, you can take it from Bogard, right across the first castle (Frederick's).
Enjoy the mod, if it works.
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  #70  
Old 06-09-2011, 02:40 AM
shinjiikuri shinjiikuri is offline
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Thanks! Just wanted to double check but did you edit the lightning ability of the archmage? Since the ability seems to work on some units ( aka bears) but doesn't work on others (royal snake).

Oh and the dragon building for my own castle was suppose to give me two units of dragon, however, it only gave me one unit of dragons, although is was a huge stack of 150 red dragon.
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