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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 05-28-2011, 10:03 PM
Fatt_Shade Fatt_Shade is offline
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I got 1 more miss, same case as in eng_reward.lng
For spell required castings in medals.txt (guardian angel, iron warrion, holy knight, fire mage) there`s missing var4=spell_used . . . and var5 for 4/5th lvl`s.
For guardian angel add this strings after ver3=spells_used...

var4=spells_used-spell_stone_skin, spells_used-spell_angel_avenger, magic_shield_used,spells_used-spell_divine_armor
var5=spells_used-spell_stone_skin,spells_used-spell_angel_avenger, magic_shield_used,spells_used-spell_divine_armor

For fire mage, holy knight and iron warrior medals do same just copy already existing string only replace var3 into var4, var5 so those medals have 5 var# strings. I wont copy mine since i changed them and would only give you problems with it, like i already have

And azure dragons are missing in dragon slayer medal. Just add this string in dragon slayer medal after units_killed-reddragon,units_killed-azuredragon
Question considering azure dragons : are they totally imune to magic ? Cant cast any benefitial spells on them, cant heal stone skin nothing. Is this something with saphire scales, or just weird unit settings.

Last edited by Fatt_Shade; 05-28-2011 at 10:06 PM.
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  #2  
Old 05-29-2011, 07:42 AM
bladeking77 bladeking77 is offline
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Quote:
Originally Posted by Fatt_Shade View Post
Question considering azure dragons : are they totally imune to magic ? Cant cast any benefitial spells on them, cant heal stone skin nothing. Is this something with saphire scales, or just weird unit settings.
They are totally immune to magic, just like Black Dragons.
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  #3  
Old 05-29-2011, 03:34 PM
ShadowTek ShadowTek is offline
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Ok added all the 4,5 vars (there were allot of lines lol) also added the azure dragons for you
Attached Files
File Type: zip medals.zip (4.4 KB, 35 views)
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  #4  
Old 05-29-2011, 04:53 PM
Fatt_Shade Fatt_Shade is offline
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Nice `shadowtek`, i dont have zip, only winrar and couldnt upolad it myself.
I wonder can any1 help me find file conecting number of spell/talent castings and lvling medals.
I replaced in fire mage hel breath with fire rain, and counter works but medals doesn`t lvlup after enough cast`s. Same tihng goes for iron warrior i replaced ghost sword with paladins second wind talent and here again medal counter works, but doesnt lvlup after it reach number required. For holy knight i replaced peacefulness with inquisitors holy rage same problem with lvling medal.
I did this because in guardian medal we have unit talent (magic shield) that can be used 5 times in every battle and spam medal lvl`s very fast. Other medals are much harder to get especialy for warrior and paladin heroes, mage can spam fire mage medal from first lvl. Just grinding stupid spells was horrible, so i changed this to make battle less boring. With this new 4/5 lvl`s it would get mind numbing. I hoped to mix things a little, but got stuck. So if you ppl have idea how to impelment this settings i would apprecciate help. Take care
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  #5  
Old 05-29-2011, 05:40 PM
ShadowTek ShadowTek is offline
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Would what you are looking for be in the specials.txt I wonder? Judging what you said about the Magic Shield, I saw that spell in that file and it has leveling in it? Thats just a guess though? I would have thought all that stuff was on the medal.txt though..

Last edited by ShadowTek; 05-29-2011 at 05:53 PM.
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  #6  
Old 05-29-2011, 08:08 PM
bladeking77 bladeking77 is offline
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I don't think it's in specials.txt. I tried to make it work, and it appears as if it actually increased (requirements for medals), but when it's time for medal to level up, nothing happens. When you point over the medal, it says that you actually have a higher level medal now, but the picture stays the same and you don't gain any bonuses.
It's as if the game doesn't recognize any new global variables.

I think that we can't edit everything in this game since the .exe contains some of the data (kb.exe has nearly 13 MB!), and we cannot edit it.
I sometimes came to a dead end while trying to mod certain things. That's why I think that kb.exe has some important data in it, but I certainly hope I'm wrong.

Good Luck.
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  #7  
Old 05-29-2011, 08:34 PM
ShadowTek ShadowTek is offline
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Ok what if we simply created new abilities to equal the new medal levels? for example and included the file and ability in the medal text? Granted we may not get the picture to change, but we may be able to get the power to work as the mouseover seems to work as you said? The formate of the level rewards would have to be different for 4 and 5 but mabey that could work? (If this makes sense) Would take a few more enties, but it could work? Just a idea anyway

EDIT: Not sure I explained that right, instead of a var4 and var5, we add the spell affect (as a new ability) not sure Im explaining this right, or if it can even be done.. that or mabey you can re-write the whole medal function?

Last edited by ShadowTek; 05-29-2011 at 08:49 PM.
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  #8  
Old 05-30-2011, 01:59 AM
grimeleven grimeleven is offline
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Quote:
Originally Posted by bladeking77 View Post
They are totally immune to magic, just like Black Dragons.
Awesome mod so far, tho if anyone wants this unit not magic immune, i'll attach a file to mod it.

Doing so maybe makes this unit too powerful but you guys could suggest a way to re-balance things a bit, maybe -20% poison?. Some prefer not using blackies because of it, no resurrect etc.. so i thought this change could make the azure into a different spot in the line-up.

edit, copy the .atom file into adventure\ootm_v2 folder
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File Type: jpg Untitled.jpg (114.9 KB, 54 views)
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File Type: zip azure.zip (2.3 KB, 6 views)
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  #9  
Old 05-30-2011, 07:25 AM
bladeking77 bladeking77 is offline
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First of: Special.txt contains info about overtime bonuses, and only overtime bonuses. (Stuff that you gain for several rounds from units! ex: Royal Griffins - Cheer, Inquisitors - Holy Rage, Archmages - Magic Shield...)

Now on to the topic about medals. If you go to Editor and dig deeper you'll discover all existing Global Variables (GVs and only GVs are used as medal counters). You can also see that all Spells Cast and Units/Troops Killed are listed as global variables - This tells you that all spells and troop kills can be placed as requirements for medals (I think). What you will also notice is that only Talent Use as global variable is Magic Shield.
Now, the question is: Is it possible to add/manipulate any new global variables (for instance: prayer_used), how to do it, and will the game accept these new variables?
So far, everything seemed okay except when it's time to level up, game does nothing, which led me to believe that the problem was in the kb.exe (though I hope I'm wrong).

About +crit% and +res% with more attack or defense... I'll also try to help.
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  #10  
Old 05-30-2011, 07:38 AM
grimeleven grimeleven is offline
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Hey Bladeking btw i just noticed a typo on the medals, Guardian Angel level 2 and up info tooltip says resistance 5% but it actually is 4%

In medals.txt = rbonus=physical,4,0,0,-100,0,0 then goes to 6% etc..

Not sure if the tooltip can be altered anyway. Will report if i find anything else.

Thanks for the mod
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