![]() |
|
|||||||
| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
|
Thread Tools | Display Modes |
|
#11
|
|||
|
|||
|
When some people here first came up with tesselation questions, they were insulted and shouted at by others claiming there would be no use for it in flight sims.
|
|
#12
|
|||
|
|||
|
Quote:
. |
|
#13
|
|||
|
|||
|
Thank you Hecke, i mentioned several times about how much DX11 would benefit COD, and was of course shouted down by the so called 'experts'.
|
|
#14
|
|||
|
|||
|
Oleg states in the interview that hyperthreading is being used, and multiple cores, but its hard from the translation to conclude how many cores can be used.
|
|
#15
|
|||
|
|||
|
Quote:
Using hardware tesselation for the landscape is obviously a no-brainer as it already is tesselated; everything else is still of minor value (craters) or simply a no-go (3D models or trees). |
|
#16
|
|||
|
|||
|
Quote:
|
|
#17
|
|||
|
|||
|
Read the interview with Oleg, read it again and again, and then come back and apologise to me.
|
|
#18
|
|||
|
|||
|
Quote:
|
|
#19
|
|||
|
|||
|
Quote:
You're still looking for that 'I told you so' moment then.. |
|
#20
|
|||
|
|||
|
They had to model a 1000k view distance, otherwise we wouldnt be able to see where our tracer rounds hit when they introduce da .50 cal
|
![]() |
|
|