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-   -   pcgameshardware interview (http://forum.fulqrumpublishing.com/showthread.php?t=19170)

Hecke 03-12-2011 01:40 PM

pcgameshardware interview
 
Well, at least some life signs ...

german:

http://www.pcgameshardware.de/aid,81...mulation/News/

english:

http://translate.google.de/translate...ews%2F&act=url

Dano 03-12-2011 02:01 PM

Interesting reading, thanks :)

The Kraken 03-12-2011 02:09 PM

Interesting indeed, thanks for the link! The 1000km view distance strikes me as somewhat excessive though ;)

Sven 03-12-2011 02:18 PM

Quote:

Originally Posted by The Kraken (Post 233688)
Interesting indeed, thanks for the link! The 1000km view distance strikes me as somewhat excessive though ;)

Yeah, but it's not really clear for me, 1000km view distance could also be very high up when you have totally clear weather.

blampars 03-12-2011 02:24 PM

Nice find for my saturday morning fix, much appreciated!

The Kraken 03-12-2011 02:25 PM

1 Attachment(s)
Quote:

Originally Posted by Sven (Post 233697)
Yeah, but it's not really clear for me, 1000km view distance could also be very high up when you have totally clear weather.

Sure altitude helps:

http://fooblog.mexxoft.com/wp-conten...708_174641.jpg

Still more of a theoretical value for a flight sim. Maybe for a future expansion... ;)

Attachment 4861

=WF=RAW 03-12-2011 02:33 PM

for the starwars heh? ;)
actually we have lasers already!

Hecke 03-12-2011 02:49 PM

Unfortunately there's no info whether the engine takes advantage of more than 4 cores and/or hyperthreading.

zauii 03-12-2011 04:53 PM

Thanks, great find

KG26_Alpha 03-12-2011 05:28 PM

Nice

Oleg Maddox: Second, we plan to enhance the landscape visually by tessellation
and post-effects such as a Local Tonemap operator or high Qualitiy Screen Space Ambient Occlusion (HQSSAO) use.




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