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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#2
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http://www.tomshardware.com/reviews/...50,2782-7.html |
#3
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I didnt see anything about hyperthreading in the article - I am not sure so if I am wrong feel free to correct me, but I believe hyperthreading is automatic and they dont need to program for it. They need to program for multiple threads, so if you have a 4 core with hyperthreading (so an i7) which = 8 threads (hyperthreading gives each core 2 threads) and the game uses more than 4 threads, it will automatically be hyperthreaded because windows sees the extra threads as cores (so it will say in your dx diag - 8 logical cpus, 4 physical cpus). So basically if it uses more than 4 threads the game will be hyperthreaded automatically, and if not (say it uses only 4 threads) then you will be hyperthreaded anyway because the other threads will be running the OS and other programs in the background. |
#4
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Oleg Maddox: We use a hybrid multi-threaded system. Separate Threads kommen beim Sound oder asynchronen Laden von Ressourcen zum Einsatz. Separate threads are in sound or asynchronous loading of resources used. Zusätzlich setzen wir beispielsweise beim Laden oder Berechnen von Geometire TPL (Task Parallel Libary) für die effiziente Nutzung der zur Verfügung stehenden Kerne ein. Moreover, we believe, for example, during loading or calculating Geometire TPL (Task Parallel Library) for the efficient use of available cores one.
This is what I was refering too. From the translation it was hard to tell what "efficient use of available cores one" meant and how many cores the code would use. |
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