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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-10-2009, 04:51 PM
Zorin Zorin is offline
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Oleg, would you mind taking a look here: http://forum.1cpublishing.eu/showpos...&postcount=241
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  #2  
Old 11-11-2009, 07:47 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Zorin View Post
Oleg, would you mind taking a look here: http://forum.1cpublishing.eu/showpos...&postcount=241
What do you mean:
1. Battle order in action?
2. Types of columns?
3. Both?


What I can say for now:

We made the feature that user can build own columns in aditional to standard sets. Almost no limit in amount of units in columns.
We made new AI for the movement, parking, search, fire, etc...
We keep battle order like in Il-2 as it is done using Guderian's tactics... that were in use commonly (Really the basis was developed by russians, however Stalin killed/repressed allmost all real talent commanders before the war.... Germans were learning military skill tactics in Russia for a long enough time before the war... That is not so much widely known fact.)


Why we did so much for BoB, where it wasn't in use?
Simply we should think about online gameplay and future of the project expanding.

Last edited by Oleg Maddox; 11-11-2009 at 08:21 AM.
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  #3  
Old 11-11-2009, 08:16 AM
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ZaltysZ ZaltysZ is offline
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Quote:
Originally Posted by Oleg Maddox View Post
What do you mean:
1. Battle order in action?
...
He probably means "Боевой порядок"., i.e., relative positions of various units on the battlefield, partitioning of battle force into divisions and etc.
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  #4  
Old 11-11-2009, 08:34 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by ZaltysZ View Post
He probably means "Боевой порядок"., i.e., relative positions of various units on the battlefield, partitioning of battle force into divisions and etc.
probably I did the answer for his question in edited later message.

I only can say that when columns has finish waypont that don't move in a pre-battle parking - this is too complex to make for the unknown for program locations. This is possible in other types of games like stategy that developed escpaecially for such puropses and have just special fixed locations on the maps for such sets. In our case they may origanize battle order movement right from the columns. And it is the best solution for the fligth sim - free ability to place the AI interacting ground units to any locations of the map.
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  #5  
Old 11-11-2009, 08:51 AM
Romanator21 Romanator21 is offline
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Hello Oleg,

I just want to confirm if this is accurate, for future reference, as I posted this earlier:

Flyable:
G-50, BR-20
Bf-109 E1, E-3. Bf-110. Ju-87 B-2. Ju-88 A-1. He-111.
Spitfire MkI, Hurricane MkI, Bristol Bolingbroke.
Su-26

AI:
CR-42, Ju-52, He-59, He-115, Fw-200, Bf-108, Do-17 (2 versions), Gloster Gladiator, Boulton Paul Defiant, Bristol Blenheim, Bristol Beaufighter, Avro Anson, Vickers Wellington, Short Sunderland, deHavilland Tigermoth.
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  #6  
Old 11-11-2009, 08:57 AM
Feuerfalke Feuerfalke is offline
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You better ask that, when it's clear what will be in the game and what will not. ATM we've still some time to go, so this list may not be definitely set, yet.
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  #7  
Old 11-11-2009, 09:11 AM
Mhondoz Mhondoz is offline
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Default Gunnery stats from devicelink

Hi Oleg, and thanks for the updates!

I see you are creating a new devicelink that will probably also work online. A question earlier in this thread asks for logs with gunnery stats available offline too...

So my question is:
1. Will gunnery stats be available from devicelink?
2. Will gunnery stats available offline?

I think it will be a nice feature when practicing offline to have this kind of information available. If it is from devicelink even better.

For IL-2 I made a tool to use with the G15 keyboard which has a small LCD screen where I display gunnery stats from the log file. But it would have been much better if it was available directly from the game for example via devicelink...
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  #8  
Old 11-11-2009, 09:35 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Romanator21 View Post
Hello Oleg,

I just want to confirm if this is accurate, for future reference, as I posted this earlier:

Flyable:
G-50, BR-20
Bf-109 E1, E-3. Bf-110. Ju-87 B-2. Ju-88 A-1. He-111.
Spitfire MkI, Hurricane MkI, Bristol Bolingbroke.
Su-26

AI:
CR-42, Ju-52, He-59, He-115, Fw-200, Bf-108, Do-17 (2 versions), Gloster Gladiator, Boulton Paul Defiant, Bristol Blenheim, Bristol Beaufighter, Avro Anson, Vickers Wellington, Short Sunderland, deHavilland Tigermoth.
Something like this Close to true.

Can add Tiger Moth as a two seater training aricraft for all users. Means we plan to use this one for trainings for beginners as a basis. And probably for online training with real human teacher inside. We have real pilot(my great friend) who flew and can fly this aircraft in Australia that to make this one very close to real behavior.
No German training aricraft. Even I would wish to have it myself. Probably third party may develop any training piston engine aircraft and training itself later.
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  #9  
Old 11-11-2009, 09:52 AM
Feuerfalke Feuerfalke is offline
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I really hope the training-feature will make it into the release. That would be a good start for many players into the simming genre.
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  #10  
Old 11-11-2009, 09:59 AM
Mat72 Mat72 is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Something like this Close to true.

Can add Tiger Moth as a two seater training aricraft for all users. Means we plan to use this one for trainings for beginners as a basis. And probably for online training with real human teacher inside. We have real pilot(my great friend) who flew and can fly this aircraft in Australia that to make this one very close to real behavior.
No German training aricraft. Even I would wish to have it myself. Probably third party may develop any training piston engine aircraft and training itself later.
Hi Oleg,

Will there be the danger of attack from marauding German fighters whilst on training missions? Would teach pilots to keep a good look out!!
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