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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-10-2009, 11:22 AM
Oleg Maddox Oleg Maddox is offline
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Dang. Had to register finally to ask some questions.

Seeing these boats raised the following questions for me...


1a) Are we going to be getting flyable seaplanes/floatplanes/flying boats?
1b) If so, will there be possible missions rescuing shot down flyers?

2a) Will we get to run anti-shipping patrols/convoy attack missions?
2b) If yes, will the ships take evasive actions to avoid torpedoes, or try to dodge level bombing attacks (Presumably this could be scaled to depend on visibility as well)?

3) Is it possible in the future that we will get to see guided anti shipping weapons like the Germans used on the Fw-200s (and other planes, but that's whats on my mind right now).


Can't wait to see the next update :p
1a. Currently we have just spitfire with gear-boats that we did just for one purpose - tuning of physics and feel of landing-take off. This isn't MKV like it was in reality... we simply used existing model of our spit.
1b. Probably it will make third parties in the future. In Campaign I planned some feature... After he was shot down, landed in water, pilot waiting in the water for the rescue aircraft and we did for both sides such aircraft. I don't know yet if it will be finally possible to program due to limit of time.

2a. If we are making ships with damage model then this means only one thing - yes.
2b. Can say now just one thing. AI of ships is present It isn't like in Il-2 - movements just by waypoints.

3. It is possible in Il-2 1946 with X-4 rockets. It is the same feature. So when we or third party will be ready to make such things in a new sim, then it will be. The differences in Air to Air and Air to Ground/ship guided rockets is minimal in programming.
The other things is by wire guided or by RC-guided. In programming it is almost the same... but visually... wire and its behavior is to make very hard, including collision of wire in case with own aircraft... So variants with wire we probably will not model... or ar least visals and collisions of wire itself. Of course.. I thing some of third party may do even such things using our base code for this purpose.
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  #2  
Old 11-10-2009, 01:40 PM
PanzerAce PanzerAce is offline
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Originally Posted by Oleg Maddox View Post
1a. Currently we have just spitfire with gear-boats that we did just for one purpose - tuning of physics and feel of landing-take off. This isn't MKV like it was in reality... we simply used existing model of our spit.
1b. Probably it will make third parties in the future. In Campaign I planned some feature... After he was shot down, landed in water, pilot waiting in the water for the rescue aircraft and we did for both sides such aircraft. I don't know yet if it will be finally possible to program due to limit of time.

2a. If we are making ships with damage model then this means only one thing - yes.
2b. Can say now just one thing. AI of ships is present It isn't like in Il-2 - movements just by waypoints.

3. It is possible in Il-2 1946 with X-4 rockets. It is the same feature. So when we or third party will be ready to make such things in a new sim, then it will be. The differences in Air to Air and Air to Ground/ship guided rockets is minimal in programming.
The other things is by wire guided or by RC-guided. In programming it is almost the same... but visually... wire and its behavior is to make very hard, including collision of wire in case with own aircraft... So variants with wire we probably will not model... or ar least visals and collisions of wire itself. Of course.. I thing some of third party may do even such things using our base code for this purpose.
Cool, thanks for all the info (though I'll have to look up which anti shipping munitions were wire guided, and which were radio guided...)

I guess my only real concern was the issue that many anti shipping weapons were un-powered, but I'm guessing that won't be much of an issue in the long run.

I'm really glad to hear you say that the ships will finally react with more than just AAA. Some guys like to do 8 hour bombing runs...I'd rather do an 8 hour patrol over the atlantic.
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  #3  
Old 11-10-2009, 03:01 PM
kendo65 kendo65 is offline
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Hi,

Would be interested to know if RAF aircraft will fly in Vics as standard in BOB as they did historically.

This was very difficult / impossible to achieve when modelling early-war RAF in il-2 (though I am aware that il-2 never really attempted to cover this theatre/time.)

So I would hope that there will be a means of choosing formation type in the mission parameters so that RAF can fly vics in 1940 then move to finger four in 1941, etc.

Also, one of my pet peeves with il2: wingmen who abandon formation and charge headlong at the enemy on first sighting! Would like to see an ai pilot spotting a distant enemy formation call out clock and height postion while maintaining discipline and formation. (possible exceptions being some rookies and Polish!)
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Old 11-10-2009, 03:59 PM
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zapatista zapatista is offline
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Would like to see an ai pilot spotting a distant enemy formation call out clock and height postion while maintaining discipline and formation. (possible exceptions being some rookies and Polish!)
without the polish pilots in BoB it would have been the slaughter of Britain instead, and you'd all be speaking german now

aside from that, whatever pilots broke the V formation instruction were the smart ones, and were much more likely to survive for longer (free historical fact for you there)

so no, no artificial imposed V formations plz Oleg !! by all means have the AI take of and loosely assemble like that, for SOME flights but then also have human instructions to AI that lets them form up in pairs of 2, and groups of 4

kendo, read "the most dangerous enemy" (a history of the battle of britain by stephen bungay), which is one of the most accurate week by week accounts of the BoB. V formations were not uniformly adhered to from day 1 by the brits, even if that was still considered the official instruction. the initial brittish pilots that had encounters with the germans over france quickly learned to improvise and find better solutions then the V, and by the time the official BoB started many of the experienced pilots (ie those with high flighing hrs, even without combat experience at that point) did not stick to the V. yes some units did and quickly were decimated, but to artificially impose that on all the brittish flights would be most unrealistic.
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Old 11-10-2009, 04:44 PM
kendo65 kendo65 is offline
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Hi Zapatista,

I wasn't asking that vics be made compulsory, but merely available as an option.

I have read the Bungay book and agree it is excellent, but what i took from it was the undeniable historical fact that in the early war period (39-40) the standard RAF training and tactics (flying in vics) placed them at a disadvantage to the Luftwaffe. You are absolutely right that units and individuals were forced to learn and adapt as they gained experience and that often the ones who survived were the ones who ditched the old tactics soonest.

But the fact remains that this was a historical feature of the battle and as this game will be a 'simulation' surely it would be inaccurate if it were left out completely. (if the ai is good enough in SOW, this could be a fascinating part of the game - modelling the effects of different formations on pilot's abilities to scan the sky and react. Possibly allowing us to model the evolution of the RAF tactics with the use of 'weavers' , etc).

Again, I'm not asking for it to be compulsory, just available as an option

Also, my comments about the Polish pilots was not meant to be derogatory - I'm fully aware of their contribution to the battle and their bravery and fighting spirit - my words were a (maybe too flippant) comment on their gung-ho aggressive spirit which sometimes amazed accompanying British pilots.
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  #6  
Old 11-10-2009, 05:51 PM
Zorin Zorin is offline
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Oleg, would you mind taking a look here: http://forum.1cpublishing.eu/showpos...&postcount=241
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  #7  
Old 11-11-2009, 08:47 AM
Oleg Maddox Oleg Maddox is offline
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Oleg, would you mind taking a look here: http://forum.1cpublishing.eu/showpos...&postcount=241
What do you mean:
1. Battle order in action?
2. Types of columns?
3. Both?


What I can say for now:

We made the feature that user can build own columns in aditional to standard sets. Almost no limit in amount of units in columns.
We made new AI for the movement, parking, search, fire, etc...
We keep battle order like in Il-2 as it is done using Guderian's tactics... that were in use commonly (Really the basis was developed by russians, however Stalin killed/repressed allmost all real talent commanders before the war.... Germans were learning military skill tactics in Russia for a long enough time before the war... That is not so much widely known fact.)


Why we did so much for BoB, where it wasn't in use?
Simply we should think about online gameplay and future of the project expanding.

Last edited by Oleg Maddox; 11-11-2009 at 09:21 AM.
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  #8  
Old 11-11-2009, 08:44 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by zapatista View Post
without the polish pilots in BoB it would have been the slaughter of Britain instead, and you'd all be speaking german now

aside from that, whatever pilots broke the V formation instruction were the smart ones, and were much more likely to survive for longer (free historical fact for you there)
We plan to have Polish and some other countries fighting on British side. However the problem at the moment - I don't know if we will be able to record all speeches (especially for example mixed some bad English + Polish speech)

Anyway I will probably post later the request for community to record for us (better to say for users) some waves sounding in Polish, Czech, etc. Of course will need Italian...
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  #9  
Old 11-11-2009, 04:27 PM
igitur70 igitur70 is offline
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Originally Posted by Oleg Maddox View Post
We plan to have Polish and some other countries fighting on British side. However the problem at the moment - I don't know if we will be able to record all speeches (especially for example mixed some bad English + Polish speech)

Anyway I will probably post later the request for community to record for us (better to say for users) some waves sounding in Polish, Czech, etc. Of course will need Italian...
Hello Oleg,

1) Regarding speech files and mission editor : will the creator of a mission/campaing be able to insert various user-made speech files following a particular campaign storyline ? This would add a lot to immersion.
2) If yes, could that feature be coupled with triggers on multiple stages (following an if...then structure) ?
3) If not, would you consider the idea ?


Thank you.
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  #10  
Old 11-11-2009, 04:51 PM
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Bloblast Bloblast is offline
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Hi Oleg,

Curious about AI behaviour:

-Will AI fly to home base when (slightly) damaged?
-Will AI see trees + other obstacles during emergency landing?
-Will AI switch from target when that other one is more favourable?
-Will AI fly home when out of ammo?
-Will AI try to fly home in a very disadvantageous situation?
-Will AI avoid places/airfields with lot of AAA?
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