Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #21  
Old 04-25-2011, 01:58 AM
Feathered_IV's Avatar
Feathered_IV Feathered_IV is offline
Approved Member
 
Join Date: Dec 2007
Posts: 1,471
Default

It's already been said by the Luthier that these sounds are all-new and here to stay. Oleg said they are all synthesised samples from the same Russian engine (Klimov?) and he's jolly proud of the fancy arse way they are rendered in game. He seems to think the method by which they are made is more important than the end result.

Sounds, GUI design and textures were never a strength at Maddox Games.
Reply With Quote
  #22  
Old 04-25-2011, 05:13 AM
jimbop jimbop is offline
Approved Member
 
Join Date: Jan 2011
Location: Australia
Posts: 1,064
Default

Cockpit sounds are pretty good I think, don't mind them at all. Poor external sounds are deliberate to encourage people to fly fullreal!
Reply With Quote
  #23  
Old 04-25-2011, 07:11 AM
Bakelit's Avatar
Bakelit Bakelit is offline
Approved Member
 
Join Date: Oct 2007
Location: GerMoney
Posts: 88
Default

Quote:
Originally Posted by Feathered_IV View Post
Sounds, GUI design and textures were never a strength at Maddox Games.

Sadly I have to agree.
Reply With Quote
  #24  
Old 04-25-2011, 09:02 AM
baffa baffa is offline
Approved Member
 
Join Date: Apr 2011
Posts: 34
Default

Know we know why we wouldn't see any videos with ingame sounds before the release
And that all sounds are new is, well, not really true is it? Sounds exactly like that lawmmover sounds we have in the 1946..
Reply With Quote
  #25  
Old 04-25-2011, 09:18 AM
reflected reflected is offline
Approved Member
 
Join Date: Mar 2010
Posts: 346
Default

Quote:
Originally Posted by Feathered_IV View Post
It's already been said by the Luthier that these sounds are all-new and here to stay. Oleg said they are all synthesised samples from the same Russian engine (Klimov?) and he's jolly proud of the fancy arse way they are rendered in game. He seems to think the method by which they are made is more important than the end result.

Sounds, GUI design and textures were never a strength at Maddox Games.
Oh no, tell me you're kidding...

Let's mod the hell out of it then
Reply With Quote
  #26  
Old 04-25-2011, 09:22 AM
kendo65 kendo65 is offline
Approved Member
 
Join Date: May 2008
Posts: 908
Default

I'm getting really tired of hearing that old chestnut about them re-using the old lawnmower sounds from il-2.

NO, NO, NO

These are all-new, specially-created lawnmower sounds.
__________________
i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB
Samsung 22" 1680x1050 / Win7 64 Home Premium
CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals
Reply With Quote
  #27  
Old 04-25-2011, 09:25 AM
kendo65 kendo65 is offline
Approved Member
 
Join Date: May 2008
Posts: 908
Default

I already posted this on one of the 48 other threads currently running on this subject. Might as well put it here too

I think, possibly, that the sound may have been an area they felt they could get away with temporarily given the amount of other things that obviously were unfinished.

Because sound is pretty much a 'bolt on' self-contained module that doesn't impact on or potentially break any other features of the sim, it may have been viewed as being of low importance at this stage. There are many other areas where not getting it right will cause problems elsewhere - quite a few which are still being fixed now . Priority would have been given to them.

The question is what their strategy will be for addressing this in the future? With modding potential being built in as a base feature of CoD I think it's very possible that their thinking always may have been to leave it to third parties.

When the SDK is released I suspect sound will be one of the easiest things to change - either by some of the modders who have worked on il2, or by other companies (success of CoD obviously a requirement here).

I could imagine a variety of 'soundpacks' being available - as well as 3rd-party created crew chat, radio comms chat, etc.

As we saw with features in old il2 those specialising in one small niche can often devote more time and effort to getting it really good than the original developers can.
__________________
i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB
Samsung 22" 1680x1050 / Win7 64 Home Premium
CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals
Reply With Quote
  #28  
Old 04-25-2011, 09:28 AM
furbs's Avatar
furbs furbs is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,039
Default

Hmmm...yes sound packs and mods really improved IL2 but how will they work for COD online?
__________________
Furbs, Tree and Falstaff...The COD killers...
Reply With Quote
  #29  
Old 04-25-2011, 09:32 AM
kendo65 kendo65 is offline
Approved Member
 
Join Date: May 2008
Posts: 908
Default

Good point - I would hope that if done officially through the SDK it wouldn't be a problem. (?)

Not talking about changing FMs here, and the potential is built in to COD from the ground up, so hopefully will be workable.

We've yet to get any info on the SDK and how user-created and third-party content will be managed - but the fact that the devs have gone the route of embracing this should mean the situation for officially approved mods should be different to old il-2....I hope
__________________
i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB
Samsung 22" 1680x1050 / Win7 64 Home Premium
CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals

Last edited by kendo65; 04-25-2011 at 09:36 AM.
Reply With Quote
  #30  
Old 04-25-2011, 02:10 PM
sgt fury sgt fury is offline
Approved Member
 
Join Date: Mar 2011
Posts: 78
Default cont

i have commented on other sound threads informing everyone including the developers to simply download the original sound recordings uploaded to the add on section under sounds at simouthouse for CFS2, i played CFS2 for over 10 years and i had them all.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:16 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.