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-   -   Official Comment On Sounds (http://forum.fulqrumpublishing.com/showthread.php?t=22077)

smink1701 04-24-2011 04:23 PM

Official Comment On Sounds
 
Lots and lots of discussion and speculation on sounds...especially engine. It would be most appreciated to hear from Luthier on this subject to manage expectations so many of us can stop wondering if the current sounds are placeholders or not.

Strike 04-24-2011 04:27 PM

Quote:

Originally Posted by smink1701 (Post 272367)
Lots and lots of discussion and speculation on sounds...especially engine. It would be most appreciated to hear from Luthier on this subject to manage expectations so many of us can stop wondering if the current sounds are placeholders or not.

Aye..





oh, of course.... +1 ;)

Dores 04-24-2011 04:30 PM

+1

kimosabi 04-24-2011 04:34 PM

+1

leadgtr81 04-24-2011 06:38 PM

+1

If these are just placeholders, let's hope the devs will implement the improved sounds in a future update. If not... let's hope we can use something like Jafa's sounds in-game when the SDK is released to us.

Redroach 04-24-2011 06:50 PM

birdies tell me that the sounds present are NOT placeholders. Can you give it a rest now, finally?

oh, col123, could you please explain which part of physics should change tracer ammo's behavior to NOT go laser-beam-like? And please, for goods sake, don't say anything that contains the word "wind"...

Lixma 04-24-2011 06:50 PM

Quote:

Originally Posted by col123 (Post 272424)
....make a REAL WW2 aircraft sound REAL and not like something from a spectrum zx!

Hey!!!

:evil:

(bloody Commodore 64 users.....)

Doc_uk 04-24-2011 06:50 PM

+1

Capt Backasswards 04-24-2011 07:18 PM

I suppose I've always been a fanboy of the IL2 series, but I got to agree with you on this one. The developement team has done so many great things with the sim over the years, but sounds have been a weak point. So why not real spit and 109 sounds? :)

BigPickle 04-24-2011 09:37 PM

+1


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