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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#21
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It's already been said by the Luthier that these sounds are all-new and here to stay. Oleg said they are all synthesised samples from the same Russian engine (Klimov?) and he's jolly proud of the fancy arse way they are rendered in game. He seems to think the method by which they are made is more important than the end result.
Sounds, GUI design and textures were never a strength at Maddox Games. |
#22
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Cockpit sounds are pretty good I think, don't mind them at all. Poor external sounds are deliberate to encourage people to fly fullreal!
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#23
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Sadly I have to agree. |
#24
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Know we know why we wouldn't see any videos with ingame sounds before the release
![]() And that all sounds are new is, well, not really true is it? Sounds exactly like that lawmmover sounds we have in the 1946.. ![]() |
#25
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![]() Let's mod the hell out of it then ![]() |
#26
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I'm getting really tired of hearing that old chestnut about them re-using the old lawnmower sounds from il-2.
NO, NO, NO ![]() These are all-new, specially-created lawnmower sounds. ![]()
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#27
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I already posted this on one of the 48 other threads currently running on this subject. Might as well put it here too
I think, possibly, that the sound may have been an area they felt they could get away with temporarily given the amount of other things that obviously were unfinished. Because sound is pretty much a 'bolt on' self-contained module that doesn't impact on or potentially break any other features of the sim, it may have been viewed as being of low importance at this stage. There are many other areas where not getting it right will cause problems elsewhere - quite a few which are still being fixed now ![]() The question is what their strategy will be for addressing this in the future? With modding potential being built in as a base feature of CoD I think it's very possible that their thinking always may have been to leave it to third parties. When the SDK is released I suspect sound will be one of the easiest things to change - either by some of the modders who have worked on il2, or by other companies (success of CoD obviously a requirement here). I could imagine a variety of 'soundpacks' being available - as well as 3rd-party created crew chat, radio comms chat, etc. As we saw with features in old il2 those specialising in one small niche can often devote more time and effort to getting it really good than the original developers can.
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#28
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Hmmm...yes sound packs and mods really improved IL2 but how will they work for COD online?
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#29
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Good point - I would hope that if done officially through the SDK it wouldn't be a problem. (?)
Not talking about changing FMs here, and the potential is built in to COD from the ground up, so hopefully will be workable. We've yet to get any info on the SDK and how user-created and third-party content will be managed - but the fact that the devs have gone the route of embracing this should mean the situation for officially approved mods should be different to old il-2....I hope ![]()
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i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB Samsung 22" 1680x1050 / Win7 64 Home Premium CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals Last edited by kendo65; 04-25-2011 at 09:36 AM. |
#30
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i have commented on other sound threads informing everyone including the developers to simply download the original sound recordings uploaded to the add on section under sounds at simouthouse for CFS2, i played CFS2 for over 10 years and i had them all.
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