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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-11-2009, 09:11 AM
Mhondoz Mhondoz is offline
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Default Gunnery stats from devicelink

Hi Oleg, and thanks for the updates!

I see you are creating a new devicelink that will probably also work online. A question earlier in this thread asks for logs with gunnery stats available offline too...

So my question is:
1. Will gunnery stats be available from devicelink?
2. Will gunnery stats available offline?

I think it will be a nice feature when practicing offline to have this kind of information available. If it is from devicelink even better.

For IL-2 I made a tool to use with the G15 keyboard which has a small LCD screen where I display gunnery stats from the log file. But it would have been much better if it was available directly from the game for example via devicelink...
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  #2  
Old 11-11-2009, 10:01 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Mhondoz View Post
Hi Oleg, and thanks for the updates!

I see you are creating a new devicelink that will probably also work online. A question earlier in this thread asks for logs with gunnery stats available offline too...

So my question is:
1. Will gunnery stats be available from devicelink?
2. Will gunnery stats available offline?

I think it will be a nice feature when practicing offline to have this kind of information available. If it is from devicelink even better.

For IL-2 I made a tool to use with the G15 keyboard which has a small LCD screen where I display gunnery stats from the log file. But it would have been much better if it was available directly from the game for example via devicelink...
these things we keep for the end of development. So I can't tell you what will be there finally. I can tell you that we have done much more then in Il-2 in principle, but what will be with the release at the moment is a question. However always good basis is a success for future additions, like it was with Il-2. With Il-2 we learned a lot.

I like the things shown me here

Last edited by Oleg Maddox; 11-11-2009 at 10:08 AM.
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  #3  
Old 11-11-2009, 10:18 PM
AdMan AdMan is offline
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Quote:
Originally Posted by Mhondoz View Post
Hi Oleg, and thanks for the updates!

I see you are creating a new devicelink that will probably also work online. A question earlier in this thread asks for logs with gunnery stats available offline too...

So my question is:
1. Will gunnery stats be available from devicelink?
2. Will gunnery stats available offline?

I think it will be a nice feature when practicing offline to have this kind of information available. If it is from devicelink even better.

For IL-2 I made a tool to use with the G15 keyboard which has a small LCD screen where I display gunnery stats from the log file. But it would have been much better if it was available directly from the game for example via devicelink...
That's very cool Mhondoz, will that also work for a G13?
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  #4  
Old 11-11-2009, 10:24 PM
KOM.Nausicaa KOM.Nausicaa is offline
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Totally against clickable cockpits here. It's a nice feature to use a couple of times on start up f ex, afterwards it becomes just annoying in a combat sim.
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  #5  
Old 11-11-2009, 10:32 PM
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SlipBall SlipBall is offline
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If a third party offer's it, I will buy it. I'm not talking the mouse, but programed keys
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  #6  
Old 11-12-2009, 05:07 PM
Mhondoz Mhondoz is offline
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Quote:
Originally Posted by AdMan View Post
That's very cool Mhondoz, will that also work for a G13?
Thanks AdMan

I have never tested it with the G13, so I don't know. But from what I can see of information from Logitech, applets written for the G15 should also run on G13, so there is a chance it would work.
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  #7  
Old 11-12-2009, 09:14 PM
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zakkandrachoff zakkandrachoff is offline
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waiting for the post of my friend Ilya
I hope will be a Bf 110 or a Hurricane cockpit.
Bf 109 cockpit too
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waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin
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  #8  
Old 11-13-2009, 01:52 AM
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zapatista zapatista is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Sorry, it seems it is missed by me.

It is already working. On 2 or 3 monitors.

wow Oleg, you "made my week" if you have included this already in BoB !

to make sure i havnt misunderstood you, you are confirming we will be able to use in BoB at the same time:

1) a central widescreen lcd monitor (for ex a 22', 25' or 27' lcd monitor)
2) together with two smaller size lcd's at the same time on each side next to it, to increase our peripheral vision, and those extra monitors could be a smaller size, like 17' or 19' lcd's for example in landscape mode ?
3) we will be able to use the BoB 3 monitor "mixed size lcd" setup without needing to use a matrox 3H2go unit or a software program like ultramon or soft3H

note 1: this is probably needing some different programming compared to what is needed for using 3x the exact same monitor size, like some other games allow 3x the same 22', or 3x the same 25' lcd's (some current games that allow 3x monitors do not allow a mix of monitor sizes)

note 2: if in BoB we then use for ex a central 24 or 27' (resolution 1920 x 1200 = 2.304.000 pixels) with a 19' lcd in landscape mode on each side (resolution 1280 x 1024 = 1.310.720 pixels, but for both 19' lcd used this is x 2 so = 2.621.440 pixels)
- then our pc grafix card gpu's will in this setup "only" need to push 2.304.000 pixels (for the 24' lcd) + 2.621.440 pixels (for the two 19' lcd's in landscape mode) = 4.925.440 pixels in total ? (and not 3x 2.304.000 pixels = 6.912.000 pixels as you would need for 3x 24' lcd's)

it is much cheaper for us to be able to mix monitor sizes like that (because we can use older cheap lcd's which many of us already have), and our grafix cards do not need to be ultra powerfull and ultra expensive (pushing 4.925.440 pixels in my earlier example is MUCH easier/cheaper then pushing 6.912.000 pixels).

this means we can get 50% wider field of view and MUCH better peripheral vision in BoB, yet only need to push 2x the pixels (instead of 3x the pixels when you use 3x the same widescreen lcd)

many many thanks for including this oleg, this will make using BoB as a true simulator MUCH better for many of us. having good peripheral vision is very important, and doing it in a cheaper smart way like this will make it now possible for many of us !! (instead of only a few very rich people with an ultra expensive 3x 30' type setup)
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  #9  
Old 11-13-2009, 05:48 PM
Buster_Dee Buster_Dee is offline
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I'm one of the "few" who likes long, crew-teamwork kind of scenarios. I'm horrible at fighter tactics/maneuvers. I'm usually the first "change" after the map load--you know, the 1st statistic.

I'd love to see S/SW England and the Bay of Biscay represented, with B-24s seeking subs who ar seeking ships, JU88s who are looking to spoil the snooper's day, and fighters looking to subtract JU88s from Lorient. But there are no diving subs, no maneuvering ships/subs, and no map. And you'd almost have to "hot seat" to other B24s on patrol to keep from going crazy. Still, I would love it.

As an alternative, I'd love to "command" an Atlantic Bogue Class escort carrier, fly one of its ASV-equipped stringbags, or fly one of its fighters to protect the stringbag.

But that is a different sim
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  #10  
Old 11-15-2009, 03:58 AM
Les Les is offline
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Edit - content deleted as part of routine clean-up.

Last edited by Les; 11-28-2009 at 04:17 PM.
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