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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Can add Tiger Moth as a two seater training aricraft for all users. Means we plan to use this one for trainings for beginners as a basis. And probably for online training with real human teacher inside. We have real pilot(my great friend) who flew and can fly this aircraft in Australia that to make this one very close to real behavior. No German training aricraft. Even I would wish to have it myself. Probably third party may develop any training piston engine aircraft and training itself later. |
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#2
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I really hope the training-feature will make it into the release. That would be a good start for many players into the simming genre.
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#3
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Its why we would like to make it. Not like in MS or RoF did. More useful. More real.
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#4
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and you are aware how optimisation is important in developing of a modern sim..thank you for that..... question for you: What do you think, would my i7 920 quad overclocked to 3.3Ghz cope with BOB: SOW? Would SOW run smoothly on this cpu? cheers Last edited by Tvrdi; 11-12-2009 at 04:20 PM. |
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#5
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Will there be the danger of attack from marauding German fighters whilst on training missions? Would teach pilots to keep a good look out!! |
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#6
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Already told too much.... Because it isn't done yet. Basis in code is done, but in plan the development of training is more later. How much will go in final - we will see. The basis(basis code) of Training is almost done, but there should be creating of screens, missions and speeches/texts of teacher. I can tell only that we put there some features, that never was done in history of fligth sims. Realistic in a code and useful for real training, like in real military flight school. I only would repeat. We created the basis in code, but not final taining. Last edited by Oleg Maddox; 11-11-2009 at 11:10 AM. |
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#7
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In IL-2 there were some limitations due to the original engine design.
Now I wonder, after the BoB is released, which parts of the engine will be "out-of-discussion" to be amended? I know it's difficult to tell 100%, but maybe you can give us a rough idea of what's to be "locked" as soon as the game is released. |
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#8
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The code will be open to external additional modules, for inclusion of new any ground objects or planes flyable or AI. New campaign engines and other possible programs. Basically open interface for many things. Even game menu is designed for such future additions. 2. A tool for such models to be inserted into the engine 3. A tool for non programming, but tuning of aircraft behavior (all data neccessary for FM of that aircraft. You simply put digits and move sliders.) 4. Some 3D models as a basis for learning or rework by third party. 5. Probably totally or partially open code for the programming of cockpits and animations of aircraft details. 6. Editor of maps. Allow to create maps from users made textures, etc. The map will be limited in size. Unlimited in size maps editor - only by a license for third party with agreement. That isn't a final decision. So maybe some changes in one or other side. Notice about online gameplay: All new Aircraft or player-controlable content may not be included in our core online gameplay set without our certification and agreement with third party developer. In all other cases such content you may play in a single play or probably online on specially created servers, that are not certified (updated in code) by us. This is the general idea how to escape online cheaters and don't damage fair online gameplay. To clarify. Let's take the Spitfire for example. Its FM will be completely locked in the "core" set. You will then be able to create your own Spitfire version with our tools, with tuned FM parameters, etc, let's call it the SuperSpit. You'll be able to use the SuperSpit offline whenever you like. When you join an online server with the "core lock" enabled, you won't be able to fly the SuperSpit. You'll only be able to fly our stock Spitfire with all parameters unmodified. Alternatively, when you join a server with no core lock, you'll be able to fly your SuperSpit, or the regular Spitfire, whichever you prefer. Same goes for all other changes that we'll allow through our user tools. Attention: Items 2,3,5 and 6 will be released some time after the relase. We will take time to make user friendly interface and manuals. At the moment the goal it to finish BoB itself and we can't make all things in parallel process. We have just some basis that we using ourselves with totally open source code that all time in changes. its why we can't release many things right with the BoB release. PS. this post a bit edited by Ilya Shevchenko that to make clear my Olegish English |
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#9
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WOW, I'm impressed by the last reply!!!
And as far as I can understand, actually there won't be any engine limitations for you. Meaning, that whatever you want to change, you'll be able to do it (not like the IL-2 maps, for example, which could not be worked after the final release). This is very promising and thank you for letting us know!!! |
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#10
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1. Time 2. Money for additional development. |
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