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  #1  
Old 04-27-2019, 03:47 AM
stovak stovak is offline
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Quote:
Originally Posted by dflion View Post
The only problem I have now is that all the rivers have turned black?? (on every Map) - see jpeg attached.

DFLion
Check your conf.ini under [Render_OpenGL]

These three NV settings should be set to =1
If they are =0 you get black rivers.

[Render_OpenGL]

TexFlags.TexEnvCombine4NV=1
TexFlags.DepthClampNV=1
TexFlags.TextureShaderNV=1
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  #2  
Old 04-27-2019, 05:53 AM
dflion dflion is offline
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Smile Moscow Map problems

Stovak, thanks for your help, that change fixed the problem
DFLion
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  #3  
Old 04-27-2019, 11:39 PM
stugumby stugumby is offline
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Default Russian torpedo boat D3 wont shoot MG?

It will shoot at a enemy plane but not an enemy boat of similar or larger size??
I placed a E boat between 2 offset D3 and about 500 yards ahead and they will not shoot mg at it, same for a tanker that they will torpedo,but no mg fire.
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  #4  
Old 05-01-2019, 11:27 AM
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greybeard1 greybeard1 is offline
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Default Asura's DGen usage

Can't find the way to have it working.

Set UseAsuraDGen=1 in conf.ini
Put DGen.exe and DGen_mod.ini inside the folder #DGEN

tried with Asura's related MOD folder in and out the #DGEN folder, as well as putting all relevant files (.DB, .mis, planes.dat, etc) in and out the #DGEN folder (but with the campaignsRu6.dat there, the game can no more read it). No juice.

Asura's DGen_mod version is 2.0.1.2, which worked perfectly with previous 4.13.4.

Please help!
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  #5  
Old 05-01-2019, 11:37 AM
shelby shelby is offline
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Originally Posted by greybeard1 View Post
Can't find the way to have it working.

Set UseAsuraDGen=1 in conf.ini
Put DGen.exe and DGen_mod.ini inside the folder #DGEN

tried with Asura's related MOD folder in and out the #DGEN folder, as well as putting all relevant files (.DB, .mis, planes.dat, etc) in and out the #DGEN folder (but with the campaignsRu6.dat there, the game can no more read it). No juice.

Asura's DGen_mod version is 2.0.1.2, which worked perfectly with previous 4.13.4.

Please help!
To work the dgen here is the steps
1. Create a #DGEN folder at the root of the game.
2. Dgen.exe new generator is renamed to DGenMOD.exe
3. Move DGenMOD.exe to the #DGEN folder

Now DGenMOD starts working with the key "UseAsuraDGen = 1"
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  #6  
Old 05-01-2019, 12:02 PM
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greybeard1 greybeard1 is offline
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Originally Posted by shelby View Post
To work the dgen here is the steps
1. Create a #DGEN folder at the root of the game.
2. Dgen.exe new generator is renamed to DGenMOD.exe
3. Move DGenMOD.exe to the #DGEN folder

Now DGenMOD starts working with the key "UseAsuraDGen = 1"

Thank you so much for the prompt reply. Now the Asura's DGen is found and starts, but I get the error:

Can't open DGen_mod.ini

I tried to set the DGen_mod.ini both inside the #DGEN folder and inside the DGen game folder with no avail. Please, where should it be put?

Thanks again,
GB
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  #7  
Old 05-01-2019, 12:04 PM
shelby shelby is offline
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Quote:
Originally Posted by greybeard1 View Post
Can't open DGen_mod.ini
you do not move this file from the root folder
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