![]() |
|
|
|
#1
|
|||
|
|||
|
MBR Front gunner slow to respond to activate (as a human gunner).
Also, new change on not being able to fire gun when parts of the aircraft are in the way... uh... this is a human decision, ? Game deleted JSGME mod activator without permission. Not impressed with this new method of patch distribution. |
|
#2
|
|||
|
|||
|
I can't use the dgen 4.0.8 but ok i am waiting the new dgen by Asura
|
|
#3
|
|||
|
|||
|
Screenshots folder disappeared...
|
|
#4
|
||||
|
||||
|
Moin,
can't confirm. By me screenshotfolder is present and screenshots will be saved in this folder. |
|
#5
|
|||
|
|||
|
Now forgive me if I'm wrong - but I was under the distinct impression that the ABKP-100 would stay attached upon releasing the bombs (much like the KMGU)?
The dispersion also seems a bit high (given the lack of rotation or gas based dispersion for the bomblets). Nice to see the love for the U-2 though! |
|
#6
|
|||
|
|||
|
For the ai mbr2 use this http://forum.aviaskins.com/showpost....8&postcount=14. Put it to the mods folder
|
|
#7
|
|||
|
|||
|
Maybe its just me but taking a seaplane off from a rough beach while consuming Jim Beam Red Stag can lead to this...
|
|
#8
|
|||
|
|||
|
Well, not strictly a bug, but on the He-177, the lower gunner positions are a bit hard to use because the glass is too "dirty" or too much glare.
|
|
#9
|
|||
|
|||
|
front or rear?
__________________
work hard, fly fast |
|
#10
|
|||
|
|||
|
Yeah, the MBR-2 has a very strong tendency to pitch down because of the engine being mounted over the wings. It was even worse during beta to the point I could do front flips.
|
![]() |
|
|