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#1
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In any case here's a link to one of many threads about the Paratrooper issue (Storebror's comment gives some tech explanation of the texture issue): https://www.sas1946.com/main/index.php?topic=17194.0 |
#2
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DFLion |
#3
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These three NV settings should be set to =1 If they are =0 you get black rivers. [Render_OpenGL] TexFlags.TexEnvCombine4NV=1 TexFlags.DepthClampNV=1 TexFlags.TextureShaderNV=1 |
#4
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Stovak, thanks for your help, that change fixed the problem
DFLion |
#5
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It will shoot at a enemy plane but not an enemy boat of similar or larger size??
I placed a E boat between 2 offset D3 and about 500 yards ahead and they will not shoot mg at it, same for a tanker that they will torpedo,but no mg fire. |
#6
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Can't find the way to have it working.
Set UseAsuraDGen=1 in conf.ini Put DGen.exe and DGen_mod.ini inside the folder #DGEN tried with Asura's related MOD folder in and out the #DGEN folder, as well as putting all relevant files (.DB, .mis, planes.dat, etc) in and out the #DGEN folder (but with the campaignsRu6.dat there, the game can no more read it). No juice. Asura's DGen_mod version is 2.0.1.2, which worked perfectly with previous 4.13.4. Please help!
__________________
... always looking for intelligent life |
#7
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1. Create a #DGEN folder at the root of the game. 2. Dgen.exe new generator is renamed to DGenMOD.exe 3. Move DGenMOD.exe to the #DGEN folder Now DGenMOD starts working with the key "UseAsuraDGen = 1" |
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