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  #1  
Old 04-22-2019, 12:51 PM
JacksonsGhost JacksonsGhost is offline
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Quote:
Originally Posted by dflion View Post
Thanks everybody. I am running Direct X 12 Jackson Ghost, so I don't think I can run in Open GL.
I suppose it could be a Daidalos issue, but in the past that error has indicated a graphics/memory limitation to do with textures. OpenGL often works better with textures (including enabling Perfect textures with the right config.ini settings) if your graphics card supports it. I also have DirectX 12 but run IL-2 through OpenGL by selecting it in the in-game graphics options.

In any case here's a link to one of many threads about the Paratrooper issue (Storebror's comment gives some tech explanation of the texture issue):

https://www.sas1946.com/main/index.php?topic=17194.0
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  #2  
Old 04-27-2019, 02:16 AM
dflion dflion is offline
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Cool Moscow Map problems

Quote:
Originally Posted by JacksonsGhost View Post
I suppose it could be a Daidalos issue, but in the past that error has indicated a graphics/memory limitation to do with textures. OpenGL often works better with textures (including enabling Perfect textures with the right config.ini settings) if your graphics card supports it. I also have DirectX 12 but run IL-2 through OpenGL by selecting it in the in-game graphics options.

In any case here's a link to one of many threads about the Paratrooper issue (Storebror's comment gives some tech explanation of the texture issue):

https://www.sas1946.com/main/index.php?topic=17194.0
My graphics card supports OpenGL and thanks for your tip - the Moscow Map is now working. The only problem I have now is that all the rivers have turned black?? (on every Map) - see jpeg attached.

DFLion
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  #3  
Old 04-27-2019, 02:47 AM
stovak stovak is offline
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Quote:
Originally Posted by dflion View Post
The only problem I have now is that all the rivers have turned black?? (on every Map) - see jpeg attached.

DFLion
Check your conf.ini under [Render_OpenGL]

These three NV settings should be set to =1
If they are =0 you get black rivers.

[Render_OpenGL]

TexFlags.TexEnvCombine4NV=1
TexFlags.DepthClampNV=1
TexFlags.TextureShaderNV=1
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  #4  
Old 04-27-2019, 04:53 AM
dflion dflion is offline
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Smile Moscow Map problems

Stovak, thanks for your help, that change fixed the problem
DFLion
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  #5  
Old 04-27-2019, 10:39 PM
stugumby stugumby is offline
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Default Russian torpedo boat D3 wont shoot MG?

It will shoot at a enemy plane but not an enemy boat of similar or larger size??
I placed a E boat between 2 offset D3 and about 500 yards ahead and they will not shoot mg at it, same for a tanker that they will torpedo,but no mg fire.
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  #6  
Old 05-01-2019, 10:27 AM
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greybeard1 greybeard1 is offline
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Default Asura's DGen usage

Can't find the way to have it working.

Set UseAsuraDGen=1 in conf.ini
Put DGen.exe and DGen_mod.ini inside the folder #DGEN

tried with Asura's related MOD folder in and out the #DGEN folder, as well as putting all relevant files (.DB, .mis, planes.dat, etc) in and out the #DGEN folder (but with the campaignsRu6.dat there, the game can no more read it). No juice.

Asura's DGen_mod version is 2.0.1.2, which worked perfectly with previous 4.13.4.

Please help!
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  #7  
Old 05-01-2019, 10:37 AM
shelby shelby is offline
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Quote:
Originally Posted by greybeard1 View Post
Can't find the way to have it working.

Set UseAsuraDGen=1 in conf.ini
Put DGen.exe and DGen_mod.ini inside the folder #DGEN

tried with Asura's related MOD folder in and out the #DGEN folder, as well as putting all relevant files (.DB, .mis, planes.dat, etc) in and out the #DGEN folder (but with the campaignsRu6.dat there, the game can no more read it). No juice.

Asura's DGen_mod version is 2.0.1.2, which worked perfectly with previous 4.13.4.

Please help!
To work the dgen here is the steps
1. Create a #DGEN folder at the root of the game.
2. Dgen.exe new generator is renamed to DGenMOD.exe
3. Move DGenMOD.exe to the #DGEN folder

Now DGenMOD starts working with the key "UseAsuraDGen = 1"
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