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#71
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Proposal for a dogfight map: Iasi Map, area north and east of and including Iasi. |
#72
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I have no idea. Someone should make one and see how popular it is. I'd find it a bit weird myself but different strokes for different folks.
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#73
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And yes the area around Iasi works quite well. I built a scenario for that a few years ago when the map became available to us. It really is quite useful. As for a 1:10 type setup... I'm not sure. I think I'd rather pick a small piece of 1:1 area and use that more generically as the original team had done.
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#74
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I've used Bessarabia as a China stand in, it's a good map and a lot better than many of the early generic DF maps.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#75
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An English Channel map will be superb for dog fighting with Spits and 109 adding some British Shores or Dover like places will be good.
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#76
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And yes the Iasi map is nice. Enough airfields distributed nearly even about the map, lots of connecting roads, fine looking textures. As for dogfight maps - it may be worth looking at maps already in the game and adding fictional airfields in positions to make them dogfight-usable. |
#77
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Karelia Isthmus has a high density of airbases and a lot of battles were fought there and also areas south east of Leningrad would be ideal for some of the other battles fought. Multi-year usefulness. Leningrad would not be in either zone... too many objects.
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#78
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#79
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For example: I have an airport with "blast walls"(object 397,398, etc..) but I want hangars instead. Currently all you can do is take a bigger object and using it to hide a smaller one, both for flexibility and performance this isn't ideal. If you had an exclusion marker/brush to remove buildings that come with the map, it would open a lot of possibilities. |
#80
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So much this. The Online3Summer dogfight map is great, but there's way too many airfields clustered into such a small space. If a few of them could be removed at the mission maker's decision, it'd be great.
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