Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #71  
Old 02-12-2014, 05:59 PM
majorfailure majorfailure is offline
Approved Member
 
Join Date: Jan 2013
Posts: 320
Default

Quote:
Originally Posted by Pursuivant View Post
It seems like there is demand for three different sorts of maps, 1:1 very detailed maps for authenticity nuts, 1:2 to 1:5 scale "theater" maps to simulate "long range" missions, but with fewer roads and towns, and 1:10 or higher scale "dogfight theater" maps that compress an entire theater into a small area, with even fewer roads and towns.
I don't know, is there really a need for a dogfight theater map in 1:10 or such?

Proposal for a dogfight map:
Iasi Map, area north and east of and including Iasi.
Reply With Quote
  #72  
Old 02-12-2014, 10:38 PM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Quote:
Originally Posted by majorfailure View Post
I don't know, is there really a need for a dogfight theater map in 1:10 or such?
I have no idea. Someone should make one and see how popular it is. I'd find it a bit weird myself but different strokes for different folks.
Reply With Quote
  #73  
Old 02-13-2014, 03:55 AM
IceFire IceFire is offline
Approved Member
 
Join Date: Apr 2008
Posts: 1,879
Default

Quote:
Originally Posted by majorfailure View Post
I don't know, is there really a need for a dogfight theater map in 1:10 or such?

Proposal for a dogfight map:
Iasi Map, area north and east of and including Iasi.
Iasi is a dogfight server version of the Bessarabia map. The only difference is that there is a smaller area with cities, towns, and other objects inside of it (as marked by the box).

And yes the area around Iasi works quite well. I built a scenario for that a few years ago when the map became available to us. It really is quite useful.

As for a 1:10 type setup... I'm not sure. I think I'd rather pick a small piece of 1:1 area and use that more generically as the original team had done.
__________________
Find my missions and much more at Mission4Today.com
Reply With Quote
  #74  
Old 02-13-2014, 11:20 AM
ElAurens's Avatar
ElAurens ElAurens is offline
Approved Member
 
Join Date: Oct 2007
Location: The Great Black Swamp of Ohio
Posts: 2,185
Default

I've used Bessarabia as a China stand in, it's a good map and a lot better than many of the early generic DF maps.
__________________


Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
Reply With Quote
  #75  
Old 02-13-2014, 03:42 PM
cambaz cambaz is offline
Approved Member
 
Join Date: Mar 2013
Location: Ankara
Posts: 2
Default

An English Channel map will be superb for dog fighting with Spits and 109 adding some British Shores or Dover like places will be good.
Reply With Quote
  #76  
Old 02-13-2014, 05:42 PM
majorfailure majorfailure is offline
Approved Member
 
Join Date: Jan 2013
Posts: 320
Default

Quote:
Originally Posted by IceFire View Post
Iasi is a dogfight server version of the Bessarabia map. The only difference is that there is a smaller area with cities, towns, and other objects inside of it (as marked by the box).

And yes the area around Iasi works quite well. I built a scenario for that a few years ago when the map became available to us. It really is quite useful.
If that IS already the dogfight map, then we need more dogfight maps -I always thought of 10-80x10-80 maps as dogfight maps.
And yes the Iasi map is nice. Enough airfields distributed nearly even about the map, lots of connecting roads, fine looking textures.

As for dogfight maps - it may be worth looking at maps already in the game and adding fictional airfields in positions to make them dogfight-usable.
Reply With Quote
  #77  
Old 02-14-2014, 11:40 AM
IceFire IceFire is offline
Approved Member
 
Join Date: Apr 2008
Posts: 1,879
Default

Quote:
Originally Posted by majorfailure View Post
If that IS already the dogfight map, then we need more dogfight maps -I always thought of 10-80x10-80 maps as dogfight maps.
And yes the Iasi map is nice. Enough airfields distributed nearly even about the map, lots of connecting roads, fine looking textures.

As for dogfight maps - it may be worth looking at maps already in the game and adding fictional airfields in positions to make them dogfight-usable.
One suggestion was to do much the same thing with the Gulf of Finland map. Draw a couple of boxes (like on Iasi or Odessa) on the map with objects and then clear off everything else. Suddenly this could be a useful map online.

Karelia Isthmus has a high density of airbases and a lot of battles were fought there and also areas south east of Leningrad would be ideal for some of the other battles fought. Multi-year usefulness. Leningrad would not be in either zone... too many objects.
__________________
Find my missions and much more at Mission4Today.com
Reply With Quote
  #78  
Old 02-14-2014, 12:43 PM
Juri_JS Juri_JS is offline
Approved Member
 
Join Date: Oct 2009
Posts: 154
Default

Quote:
Originally Posted by IceFire View Post
One suggestion was to do much the same thing with the Gulf of Finland map. Draw a couple of boxes (like on Iasi or Odessa) on the map with objects and then clear off everything else. Suddenly this could be a useful map online.

Karelia Isthmus has a high density of airbases and a lot of battles were fought there and also areas south east of Leningrad would be ideal for some of the other battles fought. Multi-year usefulness. Leningrad would not be in either zone... too many objects.
Rise of Flight has an option for mission builders to remove all objects outside the mission area. If such an option could be added by Team Daidalos to FMB, every map could be easily turned into a dogfight map and it could improve the fps on larger maps for people with older PCs.
Reply With Quote
  #79  
Old 02-14-2014, 02:38 PM
Pfeil Pfeil is offline
Approved Member
 
Join Date: Jan 2012
Posts: 126
Default

Quote:
Originally Posted by Juri_JS View Post
Rise of Flight has an option for mission builders to remove all objects outside the mission area. If such an option could be added by Team Daidalos to FMB, every map could be easily turned into a dogfight map and it could improve the fps on larger maps for people with older PCs.
If excluding map objects is technically possible, it could also make "modifying" maps much easier.

For example: I have an airport with "blast walls"(object 397,398, etc..) but I want hangars instead.
Currently all you can do is take a bigger object and using it to hide a smaller one, both for flexibility and performance this isn't ideal.

If you had an exclusion marker/brush to remove buildings that come with the map, it would open a lot of possibilities.
Reply With Quote
  #80  
Old 02-14-2014, 08:54 PM
Notorious M.i.G. Notorious M.i.G. is offline
Approved Member
 
Join Date: Mar 2013
Posts: 46
Default

Quote:
Originally Posted by Pfeil View Post
If you had an exclusion marker/brush to remove buildings that come with the map, it would open a lot of possibilities.
So much this. The Online3Summer dogfight map is great, but there's way too many airfields clustered into such a small space. If a few of them could be removed at the mission maker's decision, it'd be great.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:52 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.