![]() |
|
|||||||
| Pilot's Lounge Members meetup |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Quote:
And who was responsible for that? I would really like to know who is would be responsible for planning, leading and controlling this project. Furthermore I am pretty sure 100k will be nowhere near enough to finance the the basic planes and map he mentioned. They are visionaries, brilliant engineers on their field, yet I fail to see how they want so ensure they stay on track. |
|
#2
|
||||
|
||||
|
Quote:
I wish the DCS WW2 team luck, but I cannot see how they can hope to deliver such a complex product in even less time than it took to develop the Aces expansion pack. I suspect they are again showing the very best of intentions, but making promises that they will soon find they cannot keep. |
|
#3
|
||||
|
||||
|
Their job
Quote:
__________________
Last edited by billeinstein; 09-07-2013 at 01:50 PM. |
|
#4
|
||||
|
||||
|
I'm in! Can never have too many flight sims IMO.
|
|
#5
|
|||
|
|||
|
Quote:
Personally I think Kickstarter is a wonderful tool for combat sim developers to keep control of their efforts, instead of eventually handing over complete control to investors. It also demands the developer become far more responsible for their own actions, and not depending on the investor for that next paycheck, as the kickstarter monies do not keep coming in. We are now the prime investors, not the beancounters. I'd much rather see my monies in the developers pockets as apposed to investors who have more than enough money of their own.
__________________
Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
|
#6
|
|||
|
|||
|
$100,000
Standard project features $375,000 Everything at the previous level, plus: A flyable Hawker Typhoon IB A flyable FW.190A-5 Single-player campaign for the Typhoon Single-player campaign for the FW.190 $550,000 Everything at the previous level, plus: A flyable Douglas A-26B-15 Invader A flyable Messerschmitt Me.262A-1 Ardennes, new large gameplay map Single-player campaign for the A-26 Single-player campaign for the Me.262 A Luftwaffe Fighter and a US Fighter campaign for the Battle of the Bulge. $750,000 Everything at the previous level, plus: A flyable Lockheed P-38J-15 A flyable de Havilland Mosquito FB.VI Single-player campaign for the P-38 Single-player campaign for the Mosquito $1,000,000 Everything at the previous level, plus: A flyable Boeing B-17 A flyable Luftwaffe plane (Me 410 A or Ju 88, as voted for by the backers) Romania, new large gameplay map 4 new single-player campaigns for the new aircraft and theaters http://www.kickstarter.com/projects/...ii-europe-1944 |
|
#7
|
||||
|
||||
|
If anyone is on the fence:There is a nice competition at the ATAG forum for pledgers.A set of MFG Crosswind rudder pedals is on offer ffrom Bliss.
http://theairtacticalassaultgroup.co...8337#post58337 |
|
#8
|
|||
|
|||
|
Quote:
"The money being raised (via Kickstarter) is only a portion of the development budget. The majority of the programming, including engine improvements, new landscape engine, large chunk of aircraft and object programming, some aircraft art, and more, are costs (on top of the Kickstarter budget) that the team is funding internally. The initial kickstarter goal is needed to fund a longer more extensive beta testing period for the game, giving all its components extra polish, and to make the game landscape more alive by creating a larger variety of ground objects and vehicles, and spending more time to hand-craft various historical areas such as accurate recreations of more coastline villages, important bridges, unique airfields, and more." As far as planning, leading and controlling the project - "...Oleg Maddox will act as the team’s advisor, distilling the wishes of the fans into design decisions, and making sure they properly translate into something that satisfies the fans today as well as in the long run. As the team’s foremost expert on aircraft performance and WWII history, Oleg will act as the ultimate quality control on the game, ensuring it meets the highest possible standards of both historical accuracy and playability." "...Ilya Shevchenko will act as the project’s lead producer. He will take part in all design decisions while managing the day-to-day operations, assigning and tracking tasks, and keeping everyone on their toes. As a member of a relatively small team, Ilya will, as always, dabble in most tasks first-hands, working on the game’s landscapes, building missions, managing voice recordings, and generally making sure things get done." "Igor Tishin is the driving force behind the successes of Eagle Dynamics over the past 20 years...Igor will oversee all engine and flight dynamics work on the project. Putting the same effort into the historical accuracy and realism as he did into the recent DCS: P-51 release, Igor will ensure the new WWII aircraft built for this project will satisfy the most discriminating expert." |
![]() |
|
|