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#31
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#32
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#33
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![]() As for snap rolling - also nearly identical performance. TBH, my controls are 100 in IL2, and fine tined with a slight exponential curve (Curvature = 15) in DCS on all 3 main control inputs (ailerons, elevators and rudder).
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#34
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This is what I get... I'm using buttons for rudders (0 or 100%) at the moment, but it shouldn't have any adverse effects on the idea.
1) First 2 rolls are with elevator, rudder and ailerons into the roll direction = No problem here. 2) Next 2 'rolls' are with crossing the controls = there's a problem here. 3) Last 2 'rolls are with only rudder and elevator (the snap roll) = No go to the right, I was lucky to get it to vaguely roll to the left, but no snap ? Unless I'm very stupid (shhhh!! ![]() Ignore the prang into the building - I forgot which button the brakes were on ![]()
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#35
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After watching your track and trying to replicate the same thing I couldn't snap roll the thing again lol. Only after you keep the stick back and rudder hard left/right it will snap roll in my experience.
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#36
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Yup.. that's what it supposed to do...
The modelling not to great with DCS in this regard. IL2 does lack the cross control effect modelling to a certain degree..(cross the controls a little and pull elevator to just under the stall, then whack the aileron full over) but it seems completely lacking in DCS. But of course, I have no idea what I'm talking about.. then I discovered that video.. and it's plain as daylight for all to see. Maybe that 25 yr vet is also BS-ing. ![]() As an interest.. maybe someone who has CLOD can try this out - I'd be curious about it.
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#37
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A hammer that would smash you whenever you crash and a gun that would shoot you whenever you're hit. People would fly a lot differently then.
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#38
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#39
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Has anyone mentioned shitting?
We need a warning on the HUD that the pilot needs to take a crap, similar to the overheat warning. It could start out blue and proceed through a spectrum to red when crapping is inevitable. This will affect pilot performance, especially if he shits himself during combat. |
#40
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The first holes through the canopy would take care of that.
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