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IL-2 Sturmovik The famous combat flight simulator.

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  #31  
Old 06-25-2013, 10:58 PM
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Treetop64 Treetop64 is offline
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Quote:
Originally Posted by K_Freddie View Post
IL2 has a massive core base and requires a few quirks here and there to bring it into the next/future generation sims.
Lol, it has enough "quirks" as it is. It needs fewer of those!
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  #32  
Old 06-25-2013, 11:03 PM
K_Freddie K_Freddie is offline
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Originally Posted by Treetop64 View Post
Lol, it has enough "quirks" as it is. It needs fewer of those!
Ja.. true, but not as bad as the other c.r.ap that we've been dished up with nowdays - in the name of 'next generation'.. bah phooeyy!!
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  #33  
Old 06-26-2013, 02:22 PM
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Originally Posted by K_Freddie View Post
I started with DCS123, and it's nearly the same in DCS124, with the exception that there seems to be more rudder response - I haven't changed my stick settings. Same for IL2 V411 and V412.

DCS is definitely the better feel sim. I was actually very ham-fisted with the DCS stick/rudder inputs.. but to no avail.

Here's an external view of Free flight over Poti (V124) where I show the control surface inputs.. and the P51 refuses to behave
https://www.dropbox.com/s/u9eveurzfk...el_Problem.f4v

All controls settings are Linear and 100% plus no 'fore'play
I successfully replicated the same maneuver both in DCS and IL2. Almost exactly the same behavior as in the video you linked. How far this is away from the real thing, I can not comment as I haven't flown one.

As for snap rolling - also nearly identical performance.

TBH, my controls are 100 in IL2, and fine tined with a slight exponential curve (Curvature = 15) in DCS on all 3 main control inputs (ailerons, elevators and rudder).
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  #34  
Old 06-27-2013, 07:21 AM
K_Freddie K_Freddie is offline
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This is what I get... I'm using buttons for rudders (0 or 100%) at the moment, but it shouldn't have any adverse effects on the idea.

1) First 2 rolls are with elevator, rudder and ailerons into the roll direction = No problem here.
2) Next 2 'rolls' are with crossing the controls = there's a problem here.
3) Last 2 'rolls are with only rudder and elevator (the snap roll) = No go to the right, I was lucky to get it to vaguely roll to the left, but no snap ?

Unless I'm very stupid (shhhh!! ) this is not right. Even the stable Tomahawk flipped over when the controls were 'forced'.

Ignore the prang into the building - I forgot which button the brakes were on
Attached Files
File Type: zip DCS124.zip (454.0 KB, 3 views)
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  #35  
Old 06-28-2013, 05:41 PM
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After watching your track and trying to replicate the same thing I couldn't snap roll the thing again lol. Only after you keep the stick back and rudder hard left/right it will snap roll in my experience.
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  #36  
Old 06-29-2013, 03:26 PM
K_Freddie K_Freddie is offline
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Yup.. that's what it supposed to do...
The modelling not to great with DCS in this regard.
IL2 does lack the cross control effect modelling to a certain degree..(cross the controls a little and pull elevator to just under the stall, then whack the aileron full over) but it seems completely lacking in DCS.

But of course, I have no idea what I'm talking about.. then I discovered that video.. and it's plain as daylight for all to see. Maybe that 25 yr vet is also BS-ing.

As an interest.. maybe someone who has CLOD can try this out - I'd be curious about it.
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  #37  
Old 06-29-2013, 05:09 PM
TinyTim TinyTim is offline
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A hammer that would smash you whenever you crash and a gun that would shoot you whenever you're hit. People would fly a lot differently then.
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  #38  
Old 07-07-2013, 07:56 AM
Sailboat Sailboat is offline
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Quote:
Originally Posted by TinyTim View Post
A hammer that would smash you whenever you crash and a gun that would shoot you whenever you're hit. People would fly a lot differently then.
I don't think I would be getting involved in any combat situations then
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  #39  
Old 07-25-2013, 05:36 AM
Jumoschwanz Jumoschwanz is offline
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Has anyone mentioned shitting?

We need a warning on the HUD that the pilot needs to take a crap, similar to the overheat warning. It could start out blue and proceed through a spectrum to red when crapping is inevitable.

This will affect pilot performance, especially if he shits himself during combat.
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  #40  
Old 07-25-2013, 10:01 AM
MaxGunz MaxGunz is offline
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The first holes through the canopy would take care of that.
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