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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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DCS is definitely the better feel sim. I was actually very ham-fisted with the DCS stick/rudder inputs.. but to no avail. Here's an external view of Free flight over Poti (V124) where I show the control surface inputs.. and the P51 refuses to behave https://www.dropbox.com/s/u9eveurzfk...el_Problem.f4v All controls settings are Linear and 100% plus no 'fore'play
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#2
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I can get DCS to so called 'snap roll' if I apply aileron in the direction of roll... but this is not the 'official snap roll', which is the application of elevator and rudder only - as the guy does in that AG video.
He then applies momentary and then opposite aileron, after the roll, to help bring the wing out of stall. Maybe a full fuselage tank might help, but this is not the idea
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#3
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Now if TD can take a sample out of DCS modelling (and extras) and give it the same feel... which I feel would not be too difficult, coz AFAIK, Oleg's FM consisted of a core FM with plugin parameters for aircraft - it could trounce DCS completely. Maybe I can help - please
DCS cannot yet compete with IL2 (forget CLOD) for overall WW2 aircraft.. and I reckon they probably never will.. IL2 has a massive core base and requires a few quirks here and there to bring it into the next/future generation sims.
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Last edited by K_Freddie; 06-25-2013 at 10:56 PM. |
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#4
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#5
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#6
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Has anyone mentioned shitting?
We need a warning on the HUD that the pilot needs to take a crap, similar to the overheat warning. It could start out blue and proceed through a spectrum to red when crapping is inevitable. This will affect pilot performance, especially if he shits himself during combat. |
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#7
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The first holes through the canopy would take care of that.
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#8
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Many moons ago we had at least 15 guys on our local server (this is a lot) and it was tense all around, as all the guys were competent pilots. I had my mic on voice activation, and at one stage started heavy regular breathing (usually do this during focused sport/exercise) that activated the mic. They all laughed like mad.. it was embarrassing!!! It think their laughter enabled me to nail a few...
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#9
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As for snap rolling - also nearly identical performance. TBH, my controls are 100 in IL2, and fine tined with a slight exponential curve (Curvature = 15) in DCS on all 3 main control inputs (ailerons, elevators and rudder).
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
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#10
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This is what I get... I'm using buttons for rudders (0 or 100%) at the moment, but it shouldn't have any adverse effects on the idea.
1) First 2 rolls are with elevator, rudder and ailerons into the roll direction = No problem here. 2) Next 2 'rolls' are with crossing the controls = there's a problem here. 3) Last 2 'rolls are with only rudder and elevator (the snap roll) = No go to the right, I was lucky to get it to vaguely roll to the left, but no snap ? Unless I'm very stupid (shhhh!! Ignore the prang into the building - I forgot which button the brakes were on
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