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Old 02-23-2013, 11:58 PM
Pursuivant Pursuivant is offline
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Originally Posted by majorfailure View Post
Maybe it would be easier to give the AI pilots "traits of character". Say gunnery skill, flying skill, tactical skill, leadership skill - and agressiveness (agressive/average/timid) ( and others?). Then have them graded in bad, mediocre, average, good, exceptional. The "average" ace would simply be good at everything- but there should be a few that are only average in one or two traits -and a few that are exceptional. The "average" novice should be mediocre - but there should be a few born leaders, marksmen, flyers among them -and have maybe good gunnery skills.
I'd also add Health and Situational Awareness to the mix.

Health determines ability to handle injury and G-stresses.

Situational Awareness determines spotting distances and likelihood of losing sight of an enemy when he ducks out of sight.

Even better, have a way of letting players choose these traits for AI pilots in the FMB.
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Old 02-24-2013, 12:31 PM
Derda508 Derda508 is offline
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Originally Posted by Pursuivant View Post
I'd also add Health and Situational Awareness to the mix.

Health determines ability to handle injury and G-stresses.

Situational Awareness determines spotting distances and likelihood of losing sight of an enemy when he ducks out of sight.

Even better, have a way of letting players choose these traits for AI pilots in the FMB.
Don´t forget the occasional hangover
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