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  #1  
Old 02-24-2013, 08:52 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by shelby View Post
here it is
see the oscar how is responding when is on target
See also the hurricane how is responding when is on target
Is it normal?
Firstly... from the edgy movements, that the planes do, I believe, that you made a NTRK via recording while playing a TRK. If so, it doesn't help. Make a fresh NTRK while playing! Further on, I see no problem in what happens there.

Can I have the mission, so I can test it myself?
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  #2  
Old 02-24-2013, 10:56 AM
shelby shelby is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
Can I have the mission, so I can test it myself?
It's the IJA campaign
And i recorded the video while i am playing the mission

Last edited by shelby; 02-24-2013 at 10:59 AM.
  #3  
Old 02-24-2013, 01:15 PM
majorfailure majorfailure is offline
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Quote:
Originally Posted by shelby View Post
It's the IJA campaign
And i recorded the video while i am playing the mission
I've viewed your track twice now. Can't see anything odd. But I'm not quite sure what I should look for.

Please describe the problem so we all can understand it. At best provide a track, and tell the exact time at which to look for what.

On a hunch: Is the AI doing odd things novice (or maybe even average?).
Does he pull slightly up to increase his AoA, till he stalls one wing, then rides the stall - spinning mainly in the yaw axis, massivly slowing down - till he is behind you, then willfully exits the stall and starts shooting at you?

Quote:
Originally Posted by Pursuivant View Post
I'd also add Health and Situational Awareness to the mix.
Health determines ability to handle injury and G-stresses.
Situational Awareness determines spotting distances and likelihood of losing sight of an enemy when he ducks out of sight.
SA, yes.
Health - I don't know. I'd think that most pilots were fit. And it would not make much of a difference if Average Joe or Superfit Bob would be hit by gunfire, they'd both be severly incapacitated. And if the AI can endure G-stress for 3:30 or 4:00 - not worth the effort of having to programm it. And as long as the player can endure it indefinitley its plain unfair to limit the AI.

Morale on the other hand could be more useful -at least for campaigns. Use general numbers for airforce and theatre, add losses/victories of unit and other units in the area over the last few missions, progress of war in general, some pschological affinity, differnt reactions depending on personality type(some pilots seeing their comrades killed will lash out, acting agressive to suicidal, others will lose the will to fight).
  #4  
Old 02-24-2013, 05:31 PM
SPAD-1949 SPAD-1949 is offline
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Quote:
Originally Posted by majorfailure View Post
I've viewed your track twice now. Can't see anything odd. But I'm not quite sure what I should look for.

Please describe the problem so we all can understand it. At best provide a track, and tell the exact time at which to look for what.

On a hunch: Is the AI doing odd things novice (or maybe even average?).
Does he pull slightly up to increase his AoA, till he stalls one wing, then rides the stall - spinning mainly in the yaw axis, massivly slowing down - till he is behind you, then willfully exits the stall and starts shooting at you?
What I wondered, was the behaviour of the Oscar, a better turner than the Hurry, that was about to work out a good firing solutuion and just before this, turning away with no signs of previous stall that might force this move. Then instead of low yo-yoing out of this unfrorced adverse roll into another good solution window, turning further on a similliar turning path. I thought the Hurry was dogfood allready and due to stupid behaviour of the ace(?) Oscar, won at the end.

And the Oscar goes to....
Eat Mud
  #5  
Old 02-26-2013, 04:07 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by majorfailure View Post
Health - I don't know. I'd think that most pilots were fit. And it would not make much of a difference if Average Joe or Superfit Bob would be hit by gunfire, they'd both be severly incapacitated. And if the AI can endure G-stress for 3:30 or 4:00 - not worth the effort of having to programm it. And as long as the player can endure it indefinitley its plain unfair to limit the AI.
Perhaps. I was thinking more along the lines of pilots who were flying while sick or otherwise not qualified to fly. It didn't happen often, though, so perhaps its not worth modeling.

What would be worth modeling in a campaign is pilot/aircrew readiness. Units living in crummy conditions with poor supplies would have more men rendered temporarily or permanently unfit for flying duties. This could represent anything from casualties due to malaria, dysentery and dengue fever in the tropics or desert to colds and accidental injuries in more temperate climates. After all, during WW1 Eddie Rickenbacker was sidelined for much of the war by persistent ear infections. During WW2, Johnny Johnson had to sit out most of the Battle of Britain due to a shoulder injury.

Quote:
Originally Posted by majorfailure View Post
Morale on the other hand could be more useful -at least for campaigns. Use general numbers for airforce and theatre, add losses/victories of unit and other units in the area over the last few missions, progress of war in general, some psychological affinity, different reactions depending on personality type(some pilots seeing their comrades killed will lash out, acting agressive to suicidal, others will lose the will to fight).
This would be very interesting and much more applicable. Psychological breakdown was a much more subtle factor than simple illness. Incipient or actual PTSD was quite possibly a factor in the deaths of WW 1 aces such as Albert Ball, Mick Mannock, Werner Voss and Manfred von Richtofen. I can't think of any WW2 casualties which were directly related to "combat fatigue," but I'm sure there were a lot of them.
  #6  
Old 03-02-2013, 09:56 PM
nic727 nic727 is offline
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Can we have some new development update, because you made the last video 2 months ago and we want the patch
  #7  
Old 03-02-2013, 10:10 PM
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TexasJG TexasJG is offline
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2nd that request. It would be nice to have an update. I actually check this thread almost daily for updates and new information.
  #8  
Old 03-02-2013, 10:51 PM
Fighterace Fighterace is offline
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Quote:
Originally Posted by nic727 View Post
Can we have some new development update, because you made the last video 2 months ago and we want the patch
Possibly of a video showing the new P-40s
  #9  
Old 03-03-2013, 04:32 AM
Malkav Malkav is offline
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Quote:
Originally Posted by nic727 View Post
Can we have some new development update, because you made the last video 2 months ago and we want the patch
Quote:
Originally Posted by TexasJG View Post
2nd that request. It would be nice to have an update. I actually check this thread almost daily for updates and new information.
Quote:
Originally Posted by Fighterace View Post
Possibly of a video showing the new P-40s
Not at all. Teh Patch only.
  #10  
Old 02-24-2013, 03:20 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by shelby View Post
It's the IJA campaign
And i recorded the video while i am playing the mission
So how did you fly, fight and pan around at the same time? Is it autopilot on the Ki-43?
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