Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King`s Bounty: Warriors of the North

King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #6  
Old 11-09-2012, 10:05 PM
Loopy Loopy is offline
Approved Member
 
Join Date: Mar 2011
Posts: 71
Default

The OP never said anything about the predictableness of the AI, only about the intelligence. They aren't one and the same. That said...

Any intelligent opponent must be predictable. The idea that unpredictableness = intelligence is the complete opposite of reality. Intelligence implies a plan of action and a plan of action implies predictability.

Disabling spells like Target, Fear, Sheep would be painfully unfun for players if enemy heroes actually utilized them to 100% efficiency. A lot of things would need a lot of balance changes if that were the case. The game would literally be impossible fighting a powerful mage hero with a non-mage otherwise.

Last edited by Loopy; 11-09-2012 at 10:10 PM.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:33 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.