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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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I see it differently than Zechnophobe, for me the more unpredictable the AI is - in any game - the more fun it is. And I guess that's sort of a holy grail for videogame developers - to make the AI as close to a human behavior as possible. Whenever you see or read a review criticizing the AI it's almost always because it's too predictable.
So for me it'd be awesome if enemy units behaved as closely to a human player as possible. I.e. they wouldn't attack enraged stacks let alone prioritize them, AI dragons, archdemons, inquisitors and some others would behave more intelligently, enemy heroes would cast Target (then all other stacks would be greyed out for your lower level units) and so on. |
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#2
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People only think they want unpredictable AI's. What they really want, is more intuitive, predictable, AI's. |
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#3
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The OP never said anything about the predictableness of the AI, only about the intelligence. They aren't one and the same. That said...
Any intelligent opponent must be predictable. The idea that unpredictableness = intelligence is the complete opposite of reality. Intelligence implies a plan of action and a plan of action implies predictability. Disabling spells like Target, Fear, Sheep would be painfully unfun for players if enemy heroes actually utilized them to 100% efficiency. A lot of things would need a lot of balance changes if that were the case. The game would literally be impossible fighting a powerful mage hero with a non-mage otherwise. Last edited by Loopy; 11-09-2012 at 11:10 PM. |
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#4
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Basically, do people prefer having spells and abilities that allow them to semi-exploit the AI's poor decision making, or would that make combat more difficult than they are hoping for? |
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#5
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Interesting discussion here.
Personally, I think learning to exploit the AI is a large part of what a strategy game like KB is all about. Since the troop and spells are somewhat random or in limited supply, I find myself re-inventing or adjusting my tried-and-true methods several times each game. I like that about KB a lot and I appreciate that my experience learning the AI sticks with me even as my circumstances change. |
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