Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King`s Bounty: Warriors of the North

King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #6  
Old 11-10-2012, 05:29 AM
tiberiu tiberiu is offline
Approved Member
 
Join Date: Oct 2012
Posts: 168
Default

Quote:
Originally Posted by Bhruic View Post
The question, then, becomes, "Should the AI behave in a similar fashion?" There are two ways to approach the question. The first is from a humanistic point of view - do we want the AI to try and behave as a human would behave?
It's not important to behave as human. It's important to have good performance, i.e, if it can be done to be even better then a human, perfect! I am 100% sure this can be done with king's bounty AI, because all that takes place on the battlefield is just mathematics.

Quote:
Humans are capable of coming up with lots of creative ways to handle situations that the AI will never be capable of,
There was a time in history, not long ago, like 10 years or so, when few people dared to consider that there will come a time when a Chess AI would outclass the human worldchampion by 500 elo points. 500! this means being better by 25% ! A human worldchampion has 2800 elo performance. Houdini 1.5a and Houdini 2 currently play at 3300 elo performance.

Chess is more complex then a KB battle so to create a powerful AI of KB is walk in the park compared to making Grandmaster skill chess engine.. If this were to be done, you would enter the battle knowing that the AI will inflict the maximum damage on your units that it can possibly be done. (the results would vary a bit because of the element of chance in the game, of course)

Quote:
The second viewpoint would be from a gameplay perspective. And that would simply state that the whole point of having such an ability is to cause problems like that for the AI. The skill as a whole would be substantially weaker if all the AI units completely ignored the enraged unit and went about attacking your units as usual. The AI shouldn't react as a human would react because that removes a great deal of the power of such abilities.
My viewpoint about this second viewpoint is that it's dumb. Basically, the motivation of it is " I want an easy game don't take away overpowered abilities and don't make AI smarter". Simply wrong.

Quote:
Again, please keep answers constructive and on-topic. Posts such as "The AI just sucks" aren't going to be helpful.Thanks!
Ok, I won't say that the AI sucks, even if it does, but I don't see how saying that would be off topic or unhelpful. The road to progress is paved by heavy criticism. Those who praise everything rarely make the world a better place.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:28 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.