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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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@Loopy
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if you ever try Neverwinter Nights (1 not 2) or any of those kind of games you`ll know that each class is unique completely from others , and make every play is much different in play style because of that. Here every class have 45 skill, only 2 unique=4% difference , 15 medals 3 unique = 20% difference. Not much of role playing if of 3 available classes only this is difference. Randomness of items/reward/units available makes every play a bit more different but in the end many of skills lvled up are same for every class. In AP/CW i had pet dragon on 60lvl with each class, why is that possible if only warrior should be able to advance to highest rage skill lvl`s ? And mage is only class able to make ridiculous amounts of dmg with spells, and that is OK but limit other 2 classes in same way. And you are talking about rune availability, and skill upgrades. Not all those skills should be available at all not just depending on runes in game. To make player on start decide what to do, not to wait all game and save runes to get some skill not meant for him. Quote:
Last edited by Fatt_Shade; 10-30-2012 at 07:27 PM. |
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#2
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I'd much rather have level 3 spells than double cast. And realize that pushing all your magic runes into the tree like that is preventing you from getting a lot more useful skald and viking skills.
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#3
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Let me name some other good RPGs that you may have heard of that don't enforce rigid classes, instead letting you choose based on a system of advantages vs drawbacks: Arcanum, Deus Ex, Diablo 1, Fallout. All of them better than NWN IMO. Quote:
Without unique skills mages are still vastly different from warriors. If you think otherwise then go do a playthrough where you kill things with spell damage on your warrior. I'll sit and wait. Quote:
Last edited by Loopy; 10-31-2012 at 04:46 AM. |
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#4
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So I have been enjoying my Skald and finally sunk points into level 2 Edda - a 10% power increase - just to see if it was multiplicative or additive.
Sadly, it is multiplicative and it makes almost NO difference for the points you spend on it. Most of the songs have their activation chance go up by 1% when you do this. Some show literally no change. For 1/8/1. I mean, come on. I guess I should be glad it's useful out of the gate and doesn't require 3 levels to be worth it, but I'm a little insulted by the "upgrade." Also, RE balance I am really feeling the impact of alchemy being wizard only. It's much harder to be a hybrid wizard than it used to be (I used to take every spell and still have enough runes to max level most of my favorites). Not complaining, just noting the change seems impactful. |
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#5
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I got a plan that lets me build a demon tongue, which gives, IIRC, rage and crit chance to demons. As a skald I could make three and equip them all... Would give me a crap ton of rage and crit chance! |
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#6
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@Loopy
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In AP/CW there was no difference in rage skills, so every class had same choice and on pet dragon 60 lvl they were all same, while on other hand no class could compare to mage in spell dmg output. Why would paladin/mage have same dmg with rage skills like warrior? Why would mage with double cast of awake dragon be possible to use rage skills x3 times per turn if warrior/paladin cant. I once did this just for fun : got helm with antena used mad rage+mana flow and cast 3 lightning orb in every turn just to see what will happen. I had 10 of them hovering around before i run out of mana for waking dragon any more, and this was around 20lvl hero so later maybe could have more of them with more mana. So you tell me, could warrior ever do this? NO, and rage skills are supposedly his specialty. And you contradict yourself here. Mages are best in spells, so why warrior arent best in rage skills? WotN give every class skill to 60% double use rage amulet, but only mage can double cast spells. How is that class difference? What i said to make 4 unique skills/hero class i did in my game, but just said that it should be considered since now to much is common in classes to make playthrough unique for 3 different plays. Last edited by Fatt_Shade; 11-02-2012 at 01:21 AM. |
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