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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 10-28-2012, 05:23 PM
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Hi Blackdog! we just hit the 18 month mark, remember?
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  #32  
Old 10-28-2012, 05:28 PM
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Quote:
Originally Posted by philip.ed View Post
The smaller in game maps look terrible and don't give me any performance increases over flying over the main map. So I don't understand all this crap about how the map-size is killing CloD's ability to model clouds, draw distance etc effectively. The trees, textures, weather effects all need optimisation. This doesn't indicate that they need to be worsened.
Well, I might recall incorrectly since I haven't played the game recently. You say you don't notice any performance difference by flying on a smaller map? I'm looking forward to see what the sequel brings to the table in terms of performance improvements. One good thing about waiting for the sequel is that it will give me time to save up some dough for a new rig.
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  #33  
Old 10-28-2012, 10:05 PM
Cobra8472 Cobra8472 is offline
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The CloD is definitely not a new engine, rather it is based on IL-2. For anyone with a pair of eyes or common sense, this is completely obvious.

There are many identifiable elements from the IL-2 series visible in CloD.
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  #34  
Old 10-28-2012, 10:33 PM
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Quote:
Originally Posted by Cobra8472 View Post
The CloD is definitely not a new engine, rather it is based on IL-2. For anyone with a pair of eyes or common sense, this is completely obvious.

There are many identifiable elements from the IL-2 series visible in CloD.

Please cite some examples.

Real identifiable ones.
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  #35  
Old 10-28-2012, 10:59 PM
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Yep, I'd like some examples as well, I played 1946 a LOT and I've played COD quiet a bit and I don't see ANYTHING from 1946 in the graphics engine, features yes but actual graphics components nope, I think your confusing the 2 things.
They were always going to use features from 1946 to build on, it's a great game so it'd make sense to use it feature wise as a base for COD.

Also it's been stated many times that it is in fact a completely new engine, maybe you missed that stuff or you weren't around then I don't know.
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  #36  
Old 10-28-2012, 11:59 PM
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Quote:
Originally Posted by Cobra8472 View Post
The CloD is definitely not a new engine, rather it is based on IL-2. For anyone with a pair of eyes or common sense, this is completely obvious.

There are many identifiable elements from the IL-2 series visible in CloD.
If it wasn't a new game engine maybe you could explain why its taken so long to release a Battle of Britain sim.
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  #37  
Old 10-29-2012, 01:03 AM
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Quote:
Originally Posted by Cobra8472 View Post
The CloD is definitely not a new engine, rather it is based on IL-2. For anyone with a pair of eyes or common sense, this is completely obvious.

There are many identifiable elements from the IL-2 series visible in CloD.
"many identifiable elements" like planes, clouds, trees, cities, tanks... yes, you are right, there are many of them.
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  #38  
Old 10-29-2012, 07:40 AM
tintifaxl tintifaxl is offline
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One example is the console. Same commands, same functionality. The layout of the conf.ini looks very similiar, too.

So I think the sim has inherited some technical concepts of IL2:1946.
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  #39  
Old 10-29-2012, 07:44 AM
priller26 priller26 is offline
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Quote:
Originally Posted by jermin View Post
He's right. You can find quite some bugs in Clod which have made their appearances in original IL2 ever since its release. The most compelling proof is the high altitude performance bug. Apparently Oleg had migrated some systems (and hence bugs with them) from IL2 to Clod.
Hello Jermin, is that cool Pik As in your signature a skin one can download? looks great.
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  #40  
Old 10-29-2012, 08:48 AM
jermin jermin is offline
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It's an add-on plane Bf-109K-4 for FSX made by Flight Replicas. You can find more information about it at http://www.sim-outhouse.com/sohforum...-JG53-Pik-As-2
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