![]() |
|
|||||||
| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Hey cats , i read on here or somewhere , to turn game (sound) up all the way, then adjust it down in windows , i dont remember doing anything else. XE said he never heard a 109 till he did this . As most of us turned the game itself down to our liking , but just incase i did something else where is it at, an what do i do? becouse i really like the whizzing pop pop tink tink tic tic tic etc, hope this helps
|
|
#2
|
|||
|
|||
|
Quote:
Seriously guys, sounds cut out when your volume slider in game is lower than maximum. For example, try idling the plane on the ground with the volume set lower, the sound will disappear often, turn it to full, hello sound! So, everybody turn your in game volume to maximum and enjoy the sound effects! |
|
#3
|
|||
|
|||
|
Hey all...
Great!!! I knew something is wrong with the sound. Now we found the problem. Didnt expect such a silly workaround ![]() Thanks to all who tryed to help. See you in the air.... |
|
#4
|
|||
|
|||
|
Quote:
|
|
#5
|
||||
|
||||
|
Quote:
Yup, know all that. This can make issues with TeamSpeak volume adjustments for a correct balance. Go to MyDocuments/1CSofclub/IL2SturmovikCliffsofDover/conf.ini Open the conf.ini file with notebook and have a look or copy and paste it to a forum of your choice. What I'm looking for is if you have any changes to the following: ObjectVolume=3 ;7 MasterVolume=7 ;14 SoundExt.occlusions=1 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=1 SoundExt.volumefx=1 SoundFlags.voicemgr=1 SoundFlags.static=1 As you can see I'm playing with changing the ObjectVolume and the MasterVolume as done back in 1946. I'm looking to have the MasterVolume up and the ObjectVolume reduced. (to possibly reduce the windnoise as in 1946) . . . . or maybe reverse this. Still Testing. Edit: After testing, I find that no changes are noticed when setting Objeftvolume and Mastervolume to =0. This makes me think that those settings are "hardwired" at this time for expediency by the devs. Last edited by Catseye; 10-05-2012 at 04:50 PM. |
|
#6
|
|||
|
|||
|
Since the hotfix my damage sounds are gone. I try some solutions posted here...
|
|
#7
|
|||
|
|||
|
It brought back my damage sounds in SinglePlayer by putting ObjectVolume=7 to =14 in the conf.ini
|
![]() |
|
|