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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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What did they actually hear though? - rounds impacting or stractural things breaking? Did they hear it of feel it? Which part of the aircraft did it hit and how bad was the damage? What about the aircraft that came back that the pilot heard nothing and it had a massive hole in it? What about the BoB pilots that got bounced and didnt hear or see anything? If you ride a motorbike at 100 mph with a helmet on and scream as loud as you can you can hardly hear yourself - and thats comming from inside your own head! If you are listening to a walkman or something you can hardly tell its music let alone which tune it is when its on full volume. I think, at low speeds or in the apex of a stall as you start to dive after a full climb you hear it but maybe not when going over a certain speed, depending on the amount/size of rounds and the damage. Hurricane for example, rounds can pass straight through the dope and canvass! - would that make a sound that you could hear in flight? Last edited by 5./JG27.Farber; 10-03-2012 at 02:03 PM. |
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#2
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The hurricane we have in cod has the metallic wing, they were changed very quickly On a motorbike you are sitting on the engine with nothing between you and no canopy to stop the wind rushing part you, not really a good example IMHO, a car with a bloody loud engine would be a better one
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MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. Last edited by JG52Krupi; 10-03-2012 at 02:14 PM. |
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#3
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Actually even a small screen on a bike makes a big difference and fairing and a big screen makes a hell of a difference... Proberbly more like an open pit like the G50 in that respect. Also would not a closed cockpit have an acoustic effect? Not allot of muffling in these metal aircraft is there? Last edited by 5./JG27.Farber; 10-03-2012 at 02:29 PM. |
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#4
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Funny i hear all kinds of better sounds bullits ripping my tail section wings etc,
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#5
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Post you config.ini file at your site. Would love to check out the settings you have and compare to mine. Cheers |
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#6
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I *think* setting my windows sound properties to Stereo (2 channel) instead of 5.1 has fixed this.
I use 5.1 Headphones, so the game sounds a bit worse using stereo mode, but i have also enabled the Sound Space Expander in my audio properties/dolby tab in windows, which makes it sound a bit better on my 5.1 device, but i'll experiment more when i have time. Thanks for the useful replies. |
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#7
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Hey cats , i read on here or somewhere , to turn game (sound) up all the way, then adjust it down in windows , i dont remember doing anything else. XE said he never heard a 109 till he did this . As most of us turned the game itself down to our liking , but just incase i did something else where is it at, an what do i do? becouse i really like the whizzing pop pop tink tink tic tic tic etc, hope this helps
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#8
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Seriously guys, sounds cut out when your volume slider in game is lower than maximum. For example, try idling the plane on the ground with the volume set lower, the sound will disappear often, turn it to full, hello sound! So, everybody turn your in game volume to maximum and enjoy the sound effects! |
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#9
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Yup, know all that. This can make issues with TeamSpeak volume adjustments for a correct balance. Go to MyDocuments/1CSofclub/IL2SturmovikCliffsofDover/conf.ini Open the conf.ini file with notebook and have a look or copy and paste it to a forum of your choice. What I'm looking for is if you have any changes to the following: ObjectVolume=3 ;7 MasterVolume=7 ;14 SoundExt.occlusions=1 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=1 SoundExt.volumefx=1 SoundFlags.voicemgr=1 SoundFlags.static=1 As you can see I'm playing with changing the ObjectVolume and the MasterVolume as done back in 1946. I'm looking to have the MasterVolume up and the ObjectVolume reduced. (to possibly reduce the windnoise as in 1946) . . . . or maybe reverse this. Still Testing. Edit: After testing, I find that no changes are noticed when setting Objeftvolume and Mastervolume to =0. This makes me think that those settings are "hardwired" at this time for expediency by the devs. Last edited by Catseye; 10-05-2012 at 04:50 PM. |
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