Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #21  
Old 10-03-2012, 01:09 PM
JG52Krupi's Avatar
JG52Krupi JG52Krupi is offline
Approved Member
 
Join Date: May 2008
Posts: 3,128
Default

Quote:
Originally Posted by 5./JG27.Farber View Post
I suppose the airframe is essentailly hollow esspecially the cockpit which could give some acoustic effects.

What did they actually hear though? - rounds impacting or stractural things breaking? Did they hear it of feel it? Which part of the aircraft did it hit and how bad was the damage?

What about the aircraft that came back that the pilot heard nothing and it had a massive hole in it?

What about the BoB pilots that got bounced and didnt hear or see anything?


If you ride a motorbike at 100 mph with a helmet on and scream as loud as you can you can hardly hear yourself - and thats comming from inside your own head! If you are listening to a walkman or something you can hardly tell its music let alone which tune it is when its on full volume. I think, at low speeds or in the apex of a stall as you start to dive after a full climb you hear it but maybe not when going over a certain speed, depending on the amount/size of rounds and the damage.

Hurricane for example, rounds can pass straight through the dope and canvass! - would that make a sound that you could hear in flight?
Have you never being concentrating so hard on something that you don't hear a mate shouting out your name?

The hurricane we have in cod has the metallic wing, they were changed very quickly

On a motorbike you are sitting on the engine with nothing between you and no canopy to stop the wind rushing part you, not really a good example IMHO, a car with a bloody loud engine would be a better one
__________________


Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.

Last edited by JG52Krupi; 10-03-2012 at 01:14 PM.
Reply With Quote
  #22  
Old 10-03-2012, 01:27 PM
5./JG27.Farber 5./JG27.Farber is offline
Approved Member
 
Join Date: Aug 2011
Posts: 1,958
Default

Quote:
Originally Posted by JG52Krupi View Post
Have you never being concentrating so hard on something that you don't hear a mate shouting out your name?

The hurricane we have in cod has the metallic wing, they were changed very quickly

On a motorbike you are sitting on the engine with nothing between you and no canopy to stop the wind rushing part you, not really a good example IMHO, a car with a bloody loud engine would be a better one
Yes all things to consider. Except the bit about a car with a loud engine cos I heard you drive a FIAT Punto Krupi

Actually even a small screen on a bike makes a big difference and fairing and a big screen makes a hell of a difference... Proberbly more like an open pit like the G50 in that respect. Also would not a closed cockpit have an acoustic effect? Not allot of muffling in these metal aircraft is there?

Last edited by 5./JG27.Farber; 10-03-2012 at 01:29 PM.
Reply With Quote
  #23  
Old 10-03-2012, 06:19 PM
JTDawg JTDawg is offline
Approved Member
 
Join Date: Oct 2011
Posts: 129
Default

Funny i hear all kinds of better sounds bullits ripping my tail section wings etc,
Reply With Quote
  #24  
Old 10-03-2012, 07:16 PM
Catseye's Avatar
Catseye Catseye is offline
Approved Member
 
Join Date: Aug 2010
Posts: 242
Default

Quote:
Originally Posted by JTDawg View Post
Funny i hear all kinds of better sounds bullits ripping my tail section wings etc,
Hi Dawg,
Post you config.ini file at your site.
Would love to check out the settings you have and compare to mine.

Cheers
Reply With Quote
  #25  
Old 10-03-2012, 09:48 PM
ATAG_Tonka ATAG_Tonka is offline
Registered Member
 
Join Date: Apr 2012
Posts: 4
Default

I *think* setting my windows sound properties to Stereo (2 channel) instead of 5.1 has fixed this.

I use 5.1 Headphones, so the game sounds a bit worse using stereo mode, but i have also enabled the Sound Space Expander in my audio properties/dolby tab in windows, which makes it sound a bit better on my 5.1 device, but i'll experiment more when i have time.

Thanks for the useful replies.
Reply With Quote
  #26  
Old 10-03-2012, 10:27 PM
JTDawg JTDawg is offline
Approved Member
 
Join Date: Oct 2011
Posts: 129
Default

Quote:
Originally Posted by Catseye View Post
Hi Dawg,
Post you config.ini file at your site.
Would love to check out the settings you have and compare to mine.

Cheers
Hey cats , i read on here or somewhere , to turn game (sound) up all the way, then adjust it down in windows , i dont remember doing anything else. XE said he never heard a 109 till he did this . As most of us turned the game itself down to our liking , but just incase i did something else where is it at, an what do i do? becouse i really like the whizzing pop pop tink tink tic tic tic etc, hope this helps
Reply With Quote
  #27  
Old 10-04-2012, 11:04 AM
SQB SQB is offline
Approved Member
 
Join Date: Jun 2010
Posts: 281
Default

Quote:
Originally Posted by JTDawg View Post
Hey cats , i read on here or somewhere , to turn game (sound) up all the way, then adjust it down in windows , i dont remember doing anything else. XE said he never heard a 109 till he did this . As most of us turned the game itself down to our liking , but just incase i did something else where is it at, an what do i do? becouse i really like the whizzing pop pop tink tink tic tic tic etc, hope this helps
YES, THIS. EVERYBODY DO THIS!!!!

Seriously guys, sounds cut out when your volume slider in game is lower than maximum. For example, try idling the plane on the ground with the volume set lower, the sound will disappear often, turn it to full, hello sound!

So, everybody turn your in game volume to maximum and enjoy the sound effects!
Reply With Quote
  #28  
Old 10-04-2012, 12:28 PM
Daliaraptor Daliaraptor is offline
Approved Member
 
Join Date: Oct 2011
Posts: 26
Default

Hey all...

Great!!! I knew something is wrong with the sound. Now we found the problem. Didnt expect such a silly workaround
Thanks to all who tryed to help.

See you in the air....
Reply With Quote
  #29  
Old 10-04-2012, 04:04 PM
JTDawg JTDawg is offline
Approved Member
 
Join Date: Oct 2011
Posts: 129
Default

Quote:
Originally Posted by Daliaraptor View Post
Hey all...

Great!!! I knew something is wrong with the sound. Now we found the problem. Didnt expect such a silly workaround
Thanks to all who tryed to help.

See you in the air....
GLAD it helped most of my or our work arounds are silly , but what the hey !!
Reply With Quote
  #30  
Old 10-04-2012, 08:05 PM
Catseye's Avatar
Catseye Catseye is offline
Approved Member
 
Join Date: Aug 2010
Posts: 242
Default

Quote:
Originally Posted by JTDawg View Post
Hey cats , i read on here or somewhere , to turn game (sound) up all the way, then adjust it down in windows , i dont remember doing anything else. XE said he never heard a 109 till he did this . As most of us turned the game itself down to our liking , but just incase i did something else where is it at, an what do i do? becouse i really like the whizzing pop pop tink tink tic tic tic etc, hope this helps
Hi Dawg,
Yup, know all that. This can make issues with TeamSpeak volume adjustments for a correct balance.

Go to MyDocuments/1CSofclub/IL2SturmovikCliffsofDover/conf.ini
Open the conf.ini file with notebook and have a look or copy and paste it to a forum of your choice.
What I'm looking for is if you have any changes to the following:

ObjectVolume=3 ;7
MasterVolume=7 ;14
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=1
SoundFlags.static=1

As you can see I'm playing with changing the ObjectVolume and the MasterVolume as done back in 1946. I'm looking to have the MasterVolume up and the ObjectVolume reduced. (to possibly reduce the windnoise as in 1946) . . . . or maybe reverse this.

Still Testing.

Edit: After testing, I find that no changes are noticed when setting Objeftvolume and Mastervolume to =0. This makes me think that those settings are "hardwired" at this time for expediency by the devs.

Last edited by Catseye; 10-05-2012 at 03:50 PM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:16 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.